Continuing the F1 investigation rather than starting a fresh one. Last
iteration left two competing hypotheses open (Keystroke-queue-driven vs
polled-state-driven repeat) and flagged C_PAD_RINGBUF's producer as the
cheapest thing to trace next -- named but not traced.
Traced it this time: C_PAD_DECODER's own constructor (sub_8220B610)
allocates C_PAD_RINGBUF (52-byte control struct, 1024-byte backing buffer,
confirmed against its own Shift-JIS trace strings -- "C_PAD_RINGBUF
initialization" and its allocation-error message). Its update function
(sub_8220B8C0) takes the input-manager singleton as a parameter and reads
the ring at offsets 12, 36, 40, 44 and 48 -- not just the one button word.
Offsets 36-48 are four consecutive fields read together through the same
int-to-double conversion an analog axis would use. XamInputGetKeystrokeEx
has no field for a stick position, so a structure carrying four axis-shaped
fields cannot be a keystroke queue -- it reads as a periodically-refreshed
polled-state snapshot. My own prior reading of the "ring buffer" name as
implying a queue was the wrong inference; refuted by tracing it, recorded
either way per adversarial duty.
This shifts the balance toward the second, previously-uncertain hypothesis:
the file driver's GetState() was always capable of showing real repeat (no
modification needed), and nav_repeat_and_b.py's null result is more likely
a sampling artifact of its ~4-5 fps screen-diff detector than a structural
driver limit. Revises "what would close it" accordingly -- re-run the
existing draw-log position-tracking instrument, gated on the menu properly,
before reaching for a driver change.
Not found: the actual producer that writes into C_PAD_RINGBUF each frame --
narrowed to "reachable from the input-manager singleton fetch in
sub_821A9DC8," not traced to completion. Still no number for issue #1;
this narrows the path to one, further than last iteration but not there.
Issue #1's premise (the human's play-test: a held direction repeats) directly
contradicted menu-navigation-semantics.md's 2026-08-30 "no auto-repeat"
row. Read the instrument before trusting either: nav_repeat_and_b.py drove
input through Canary's --hid=file driver, and that driver's GetKeystroke()
is explicitly, deliberately built to deliver exactly one event per held
press ("scripted input wants precisely one event per press, and repeat is
what makes menu steps overshoot" -- file_input_driver.h's own comment).
input-pad-read-path.md already established the game reads menu input via
this same Keystroke API. A driver engineered to prevent repeat cannot be
evidence the game lacks it -- the counter's control (a tap gives 1 spike)
proved the counter works, not that the driver could show more than one.
Not a clean reversal, and said so: the same driver's GetState() holds a
button continuously with no edge suppression, and pad.py's own docstring --
written by an earlier session driving this exact tool -- warns that a longer
dpad hold "auto-repeats and overshoots," describing an observed effect
through this same driver. The two pieces of evidence disagree and this page
does not resolve which wins.
Also read from Canary's source: the SDL input driver (what a real controller
goes through) auto-repeats keystrokes at 400 ms initial delay then 100 ms
interval, guest time (HID_SDL_REPEAT_DELAY/RATE, upstream Xenia, not a
project change) -- a concrete, testable prediction for what the real number
could be if the menu treats repeat-flagged keystrokes as nav steps, matching
the human's "medium pace" description. Not yet measured.
Refutation attempt this iteration, recorded per adversarial duty: targeted
the 2026-08-30 "no auto-repeat, ✅ measured" claim. Survives only partially --
demoted to unsettled, not flipped to a confident opposite. New REFUTED.md
section (Menu navigation and input) and the row in
menu-navigation-semantics.md both corrected in place, old text kept per
convention.
What would close it: trace C_PAD_RINGBUF's producer (keystroke ring vs
polled state) statically, or add an opt-in repeat mode to the file driver
and read cursor position off the draw log per frame. Neither run this
iteration -- this is the static half, and reversing a standing claim is
enough for one unit without stacking a build-and-boot run on top of it
unverified.
f3-title-plays-bgm-102-and-103.md's BGM census resolved a literal
`addi r5,r0,<imm>` before every call to the play primitive, which is blind by
construction to a cue id supplied any other way. Two of the primitive's 34
callers ARE supplied another way -- one is a register passthrough inside a
generic 6-caller wrapper `sub_821CCCB0(obj, cueId)` with a -1 "don't play"
sentinel. One of its six callers chains back to slot 1 of GamePart_Title's
OWN dispatch table at 0x820a3dec, identified by its adjacent
RegisterToFactory<0, class silph::GamePart_Title> string -- the same
convention already used disc-wide for the other 28 GameParts, not a
neighbourhood guess this time.
Traced as far as static analysis goes: the field that would carry the cue id
traces to a 19-caller shared helper's return value, too common to be
title-specific -- reads as "allocate a sound-emitter handle", not "here is
the cue". The value most likely gets set at whatever runtime moment the game
wants this emitter to speak, which a disassembly listing does not contain.
Classified undecodable-with-reach, not a fourth thing -- narrower and
better-aimed than the prior reach ("SE goes through a different call").
Every address cited was independently re-decoded from the raw .pe bytes
(file offset = VA - 0x82000000), not taken from the database's own
mnemonic/operands columns, and all agree.
Refutation attempt this iteration: checked whether the "6 callers is
exhaustive" claim for sub_821CCCB0 survives indirect dispatch (a plain
kind='call' xref scan is blind to a vtable/function-pointer-array entry).
Checked function_pointer_array_entries and kind='ind_call' xrefs for all
four functions in the chain -- none found. The claim survives.
What would close it: --xma_param_probe=true during a title boot's build-in,
watching for a newly-decoded stream when the plate reaches full alpha with
no input -- the same technique menu-audio-cues.md used for the menu's SE
census. Not run this iteration; this is the static half only.
f6-out-of-sample-RESULT.md left three failures unexplained beyond "n=2 wasn't
enough". Reviewing what's already decoded: two of the three (the ptcopyright/
parent ramp ratio, the sweep-leads-plate lead) fail in the SAME direction
(0.75x, 0.71x of predicted), and f6-unit10 already established the sweep and
plate families are gated by separately-triggered parents -- a ratio across
two independently-triggered elements has no structural guarantee of being a
constant, unlike a ratio internal to one element family (which is exactly
what the passing three checks are). The gross mislabeling that caused the
ORIGINAL 1.7x conflict was fixed two days before the prereg was written, so
that's ruled out as the cause here; whether the cross-group phase genuinely
varies boot to boot vs. an artifact in the frame-based ratio math is still
open, and needs more captures to tell apart -- filed as a follow-on, not run
here.
check_labels.py conflated two different claims under one "N LABEL(S) DRIFTED"
verdict: identity checks (which element -- clock-free, still 3-for-3 out of
sample) and timing checks (a cross-element ratio and a self-consistency curve
fit -- 0-for-2 out of sample). Split into two reported groups; only identity
gates the exit code now. Tolerances untouched -- widening them to pass f6c
would be tuning the check on the case that failed it, the same error class
already named twice in this corpus. Verified with synthetic data shaped like
the real f6c residue (3/3 identity, 0/2 timing, exit 0) and confirmed the
selftest's injected mislabel still fails an identity check (exit 1) -- no
capture exists in this fresh container to run it against real logs.
The withdrawn sweep->plate lead (0.138-0.141) stays withdrawn. Nothing here
reinstates a number.
The F6 page measured the sweep-to-plate separation against ptcopyright and
called it the plate. I had already established, on another page, that
ptcopyright is NOT the plate -- ptbtn00f is. Against the real plate the lead
is 83 and 165 frames, i.e. 0.138 and 0.141 of a sweep loop (2.2% apart),
against the 0.057 I published and sent to the port.
The conclusion is unchanged and stronger: with no input the glow precedes
the plate by 2.4x more than reported, and with A it still collapses to
essentially zero (-1 frame). Gating the sweep on the plate is a worse fit
than I made it sound.
Third instance of a label being the error rather than the measurement, and
this one is the same label I had already corrected elsewhere -- the
correction did not propagate to a page written after it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
Delivers the two numbers the port needs (lead 0.79-0.80 baselines, period
13.93 baselines, each reproduced across two captures) and withdraws unit 8's
0.514 units/frame: captured frames differ 1.947x between runs, which is the
size of the port-vs-decoder disagreement we had left standing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
Published this morning, withdrawn the same day. The measurement was real;
the inference was not established.
My own pre-registration named three ways the instrument could lie and
guarded two. The third -- "the guest may be frame-locked to its own
presentation rather than to the movie clock" -- is the one that occurred,
and a perfect 1.0000 is exactly what it produces: a triple buffer rotating
once per present gives run-length 1 at ANY frame rate. So the measurement
cannot separate a 30 fps guest decoding one movie frame per present from a
60 fps guest rotating a buffer per present.
The methodological error is the part worth keeping. I wrote the guard down,
saw a result so clean it had no tail, and read the cleanness as strength. A
clean result on an instrument whose key assumption is unguarded is not
confirmation -- the cleanness may be the failure mode's own signature. Both
guards I did build tested how the buffer was READ; neither tested whether a
buffer change means a decode.
What surfaced it: the draw log carries a per-frame gtick marker I had not
noticed. It is host time rescaled (Clock::QueryGuestTickCount is
host_tick_count * guest_tick_ratio, scalar 1.0), so it is a wall clock and
cannot be read as a rate -- but its SHAPE has no phase. Xenia locks vblank
to 60 Hz, and the present interval is ONE vblank 71.7% of the time and two
24.6%. A guest hard-locked to 30 fps presents every second vblank and would
put the mass at 2.
I am NOT replacing it with 120. Three routes now disagree: the withdrawn
movie cadence says 60, the vblank cadence says ~120, and
title-plate-delay's 120 declared units in 2.13 s measured twice to 6 ms
says ~56. Two of the three must be wrong and I do not know which.
Publishing 120 would repeat the mistake this commit withdraws.
The port is told to keep 60 for now, and told plainly that it is an
authored value rather than a measured one.
The settling experiment is named: hash the movie luma plane's CONTENTS per
present rather than its base address, which separates "the buffer rotated"
from "a frame was decoded".
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
Answered against the pre-registration committed before the capture.
Units per second was the last open number on the PRESS (A) plate, and both
prior measurements of it were wall-clock readings off an emulator that runs
the guest slow by an unknown factor. They disagreed by 2.9x, because a 30 Hz
guest at full speed and a 60 Hz guest at half speed look identical on a wall
clock.
The ruler here is not a clock. ADV.wmv declares 30.0000 fps in its own ASF
header, so a decoded movie frame is a tick the emulator's speed cannot
stretch. Presented frames per decoded movie frame is guest_fps/30 with no
wall clock in the chain.
predicted H_A 30 fps -> 60 units/s -> 1.0
H_B 60 fps -> 120 units/s -> 2.0
measured 1.0000
Both pre-registered guards pass. Guard 2: a perfect repeating 3-buffer
cycle, 52 uses each (exactly 156/3), 2 chroma planes per luma on 156 of 156.
Guard 1: run lengths are 156 runs ALL of length 1 -- no smear, so the
dropped-movie-frame bias that would have pushed the answer toward 120 is
measurably absent rather than argued away.
So H_A. The port keeps its 60 and changes nothing.
REFUTES the live H3 hypothesis that 120 units/s explains the play-test's
late plate. That hypothesis was well-formed and attractive precisely because
it would have explained the complaint, which is why it needed a ruler that
is not a clock.
Which means finding 3 still has no cause. The strongest remaining candidate
is decoded rather than speculative: the plate's declared onset is t=214, not
t=236 -- a 22-unit fade, matching the T=22 the oracle confirmed by measuring
+23 alpha per presented frame on that element.
The pre-registered control could NOT be run: this logger build emits vb=
addresses, not vertex contents, so there was no alpha to check +34 against.
A weaker control is substituted and labelled -- the splash shader/blend
census, which validates the log's structure (what this measurement uses) and
not alpha extraction (which it does not).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
input-pad-read-path.md says of the word the C_PAD_DECODER reads: "There is
no shift and no remap on the way in -- the bit positions are XINPUT's own."
That is wrong. sub_8220D500 rebuilds the word out of XINPUT_GAMEPAD before
anything else sees it, into the game's own numbering.
bits 0-3 A B X Y
bits 4-7 left stick UP DOWN LEFT RIGHT (+/-20000 of 32767)
bits 8-11 right stick UP DOWN LEFT RIGHT
bits 12-15 D-pad UP DOWN LEFT RIGHT
bits 16-17 START, BACK
bits 18-19 LB, RB
bits 20-21 LT, RT -- digital, threshold >220 of 255
bits 22-23 L3, R3
Extracted mechanically from the image, no row typed by hand. The control is
the shape of the result: the 24 assignments land on bits 0..23, each used
exactly once, none repeated. A misdecode does not produce a bijection over a
contiguous range, and coincidence does not put the stick and D-pad
directions in the same order in two aligned nibbles.
So every mask in that page's tables names the wrong button. The 0xE000 x18
site, read there as "B | X | Y", is "D-pad DOWN | LEFT | RIGHT" -- eighteen
sites testing a menu cursor, which is what 18 sites should be.
And its headline negative is REFUTED: "LB and RB are not menu inputs" is
false. They are bound at config fields this+0x70 and this+0x84, LT/RT at
+0x74/+0x80. The negative was searched for 0x0100/0x0200 -- LB and RB in
XINPUT's numbering -- in a word where they live at 0x40000/0x80000. Right
function, right buttons, wrong bit positions, so it could only come back
empty. A negative is only as good as the numbering it was searched in.
Also decodes the ring record: +12 HELD, +16 PRESSED, +20 RELEASED, +28/+32
raw trigger bytes. Edge and level are one struct four bytes apart, which
displaces that page's guess that press-vs-hold was split between GetState
and the XamInputGetKeystrokeEx queue.
The superset claim in that page survives and is untouched: sub_82457038
really does compare every XINPUT_GAMEPAD field, and it really is
XINPUT-layout. This page depends on it.
Not decoded: which output bit means which ACTION, and per-screen sets. 5 of
18 output-bit sites did not resolve to a pad guard, so the output map is a
lower bound -- in particular "START is not tested" is NOT claimed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
Play-test finding 4, answered as a mechanism and from the disc, so it
generalises instead of describing one boot.
ui-splash-draw-pass.md excluded a post-process from GPU state and closed
with "that softness is in the texture or in which quads are drawn, not in
a pass", leaving the two unseparated. It is both, and they are one fact:
each logo ships a second texture that IS the blur -- the same artwork
outset by exactly 10 px per side, concentric to <=1.5 px, drawn as its
own alpha-over quad.
Three results, each with its control:
* The capture's eight anonymous quads are NAMED from the disc. Predicting
each NDC rect from declared position + decoded sprite size matches all
eight bijectively; every match <=0.0061, every runner-up >=0.0272, a
4.5-8.9x margin. That margin is the control -- eight similar boxes
would match anything.
* REFUTES splash-quad-timeline.txt's "the same three rects scaled
slightly larger" (my own earlier wording). The x and y scale factors
differ by up to 0.28; a uniform scale cannot do that, a fixed 10-px
border can. The conclusion it supported (draw all six quads) stands;
the model was wrong, and the wrong model tells a port to scale a
sprite.
* The T8aD blend bit tested OUT of sample on entries 10/11, which were
not in its 35-row fit and are the screens under complaint.
Pre-registered additive=false for all eight against 0 additive draws in
1048; held 8/8, with the control still reporting 9 additive on entry 6.
Also resolves a REFUTED.md 🟡 <our-reader> in the reader's favour: the
prediction is ours and the target is the oracle, so the agreement is
evidence about the reader rather than a claim resting on it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
Told the port plainly: their arithmetic was right, the 35-40 is withdrawn,
keep 60 for every screen, and do not average or split anything. Struck the
previous section's heading in place rather than deleting it.
Carried the instrument lesson across, because it is worth more than the
number: the guest timebase does not remove the pacing artefact, since the
game's animation clock is frame-coupled rather than being the guest
timebase. My control verified capability -- does this clock track real time
-- when the question was configuration: is the quantity I divide by coupled
to the frame rate.
Also told them what this leaves: both halves of the human's finding 4 that
were mine are answered and neither points at their export, so their own
unbound-A observation is now the strongest candidate and it is theirs.
Three sections, the correction first.
The rate is per-GamePart: title ~57, splash ~35-40. I gave them 56.8 an hour
ago and said the reach was the title; the splashes now have their own number
with T read off the disc. The hold is what makes it safe to hand over -- 160
declared units in 4.514 guest seconds, with no T, no alpha slope and no
interpolation in the arithmetic, agreeing with the same screen's ramp which
shares none of its algebra. Told them a splash played at 60 runs 1.5-1.7x
too fast, which is a TIMELINE cause for the complaint we had both filed
under blur. Classified measured, not decoded, and told them not to extend
either number to any other screen.
The R1-re-opened 'declared timeline reproduces the captured splash' settles
in favour of the timeline: 39/50 exact under truncation, worst error one
alpha level in 255, nothing off by more than one. So their export's splash
keyframes are right and the rate was the defect.
Refutation attempt on their H5, recorded whether it survived or not: it does
not. build_12 and build_15 have identical declaration bodies, so identical
statistics is one fact rather than two coincidences -- as do 0/1, 2/3 and
11/14, while 4/7, 5/8, 6/9 and 10/13 genuinely differ. Also recorded the trap
I hit first: the dump header carries the build number, so the compared text
contained the label distinguishing the subjects and every pair read as
different. A self-comparison control caught it.
Told them plainly: 56.8 is inside my pre-registered band, the control passes
at 1.15%, 30 and 120 are excluded, and my own earlier ~30 was a borrowed T
that does not apply to those elements.
Three instructions: keep 60 (5.6% away against ~5% resolution, not refuted);
units = 2 x frames stays dead because only the constant survives and not the
route; and the unit constant is now ELIMINATED as the cause of a late plate,
since at 56.8 the plate lands at 4.15 s against their 3.93 s -- they are
fractionally early. That closes H3's last candidate from their side.
Two sections, the retraction first.
The clock is time-integrated, not frame-counted, so 'units = 2 x frames' --
which I sent them two hours ago -- computes an emulator artefact. Told them
what still stands from that message (the T-vs-step arithmetic and the t~160
anchor, both ratios inside one run) and what does not.
Also told them explicitly to KEEP 60 units/s and act on nothing today: my
own measured 29.9 rests on a T whose usual derivation is circular with the
thing just retired, and a failed prediction is not a licence to move their
constant.
Their H4, the blend space: the game blends in the ENCODED space.
RB_COLOR_INFO.color_format is k_8_8_8_8 on 2402/2402 splash draws and
33779/33791 of the boot-to-title capture; k_8_8_8_8_GAMMA appears zero times
and color_exp_bias is 0 everywhere. Mechanism from Canary's own source:
k_8_8_8_8_GAMMA is the only colour format around which a PWL gamma<->linear
conversion is applied. So a renderer that linearises and re-encodes is doing
a different operation, and the difference is gamma-shaped and zero on
unblended pixels -- their reported signature.
Three rows the port is blocked on:
H3 -- 2 units per guest frame, measured on the plate's own ramp against a
pre-registration. Their 5 excluded by >2x, and the reason named: an alpha
step is not a clock rate without the element's declared T, and my own
splash-quad-timeline.txt published alpha against frame with no T column.
That file now warns at its head.
The title settle anchor is t~160, not t=118 -- it is ptcopyright, the last
build-in element and the only glyph one. Said plainly that this is the
reading under which their clock:'shared' collapses, and that a consequence
is not a counter-argument.
Told them NOT to change their 60 units/s yet: units/second is untouched by
this and two of my own captures disagree ~2.9x on frames->seconds.
The pad: sub_82457038 reads every field of XINPUT_GAMEPAD, 14/14 loads
verified against the image, plus a second keystroke-queue path. Flagged as
the superset the game can SEE, not the per-screen set, so it is used to
check a binding table and not to write one.
Play-test finding 4 asked, in order: is there a pass, what is it, where do
its parameters come from, only then what curve. All four, from GPU state.
1. NO post-process pass. Over all 1 048 draws of frames 4..226 (both boot
splashes): rt0=[tile=0 fmt=0 exp=0] on 1048/1048, pitch=1280 msaa=0 on
1048/1048, edram_mode only ever kColorDepth or kCopy, resolve dests only
the two alternating front buffers, and NO texture base anywhere in the
capture equals a resolve destination. The only texture bound in the whole
splash region is the sprite page 0x11A50000. No blur, no bloom, no fade
quad over a resolved image, no tone curve, no resolve-and-resample.
2. What it is: per frame, a full-screen replace triangle (the clear), a
full-screen black quad through the ordinary blend, ONE batched sprite
draw carrying every visible element (indices 4/8/12/24), and the two
presentation resolves.
3. Where the parameters come from: NOT the constant banks -- the splash
pixel shaders read zero float constants, ps_c[n=0] on 1048/1048, taken
off each shader's own float_bitmap. NOT immediates. The fade is the
per-vertex k_8_8_8_8 colour in a vertex buffer the guest rewrites every
frame.
4. The curve falls out of 3 and is the corpus's existing 34/frame law,
reproduced on an independent capture. Not claimed as new.
And the composite is ORDINARY SOURCE-OVER, confirmed from the shader ucode
rather than inferred from the blend register: the register reads
ONE/ONE_MINUS_SRC_ALPHA, which looks premultiplied, and is -- because the
shader premultiplies. The two together are src*A + dst*(1-A). So the 'more
pronounced' fade is neither a blend difference nor a pass.
The likely mechanism instead: the developer splash submits SIX quads, three
logos plus three slightly-larger companions that lead them by 8 frames and
are gone 79 frames early. Two over-blended copies of the same art at
different scale is a halo, on screen only during the entry.
Refutation attempt, recorded: REFUTED.md's re-opened rest() pair states its
settling condition as 'a draw capture of the developer splash naming which
of the three glows is submitted at rest'. This is that capture. All three
companions ARE submitted in all 21 frames -- so no rule that hides one
describes this stream -- but they are NOT interchangeable: Q6 leaves the
plateau on its own -5.6/frame decay while Q4 and Q5 hold 255. The one-byte
sibling difference is drawn.
Trap recorded with the evidence: censusing the whole 600-frame log finds six
640x360 textures sampled ~330 times each, which reads exactly like a
half-resolution blur chain. They are the attract movie's chroma planes and
first appear at frame 234, after both splashes. Restricting the window is
what separates them.
Evidence: docs/re/data/splash-draw-pass-census.txt,
docs/re/data/splash-quad-timeline.txt, docs/re/data/shaders/*.ucode.frag.
Logger: canary sylpheed-re d90d14e02.
The Port's standing ask list is not in my loop brief, which BLOCKED.md itself
records as having cost three sessions. My brief does force HANDOFF.md open every
iteration and HANDOFF is mine to write, so the pointer lives there. One line in a
file I own; no brief change and no human needed.
R11 says a cross-agent pointer must fail loudly when it goes stale, because every
staleness incident here has been silent. peer_asks.sh exits 2, 3 or 4 with a
message for a missing remote, a renamed branch or a moved file, and lists the
branches it can see so the fix is obvious. A blank output is a failure, not an
empty ask list.
Its own first version was wrong in the way this retro is about. Written as
`git show ... || { echo missing; exit 4; }`, piping it into `head` closed the
pipe, git died of SIGPIPE, and the fallback printed 'the file is missing' for a
file it had just printed in full. An error path that fires on success is worth no
more than one that never fires. Existence is now checked with `cat-file -e` and
the content exec'd; all four paths were exercised before this commit.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Delivered: T8aD +0x04 bit 0x02 selects additive, so the port derives the blend
instead of transcribing my table -- including for screens neither of us has
captured. With why I got it wrong first: the bit was already in REFUTED.md,
killed by a comparison of two renders made while our renderer had a stale
keyframe association, no leaf geometry and no rotation.
Their asks: pteff10 IS additive on the main menu, three sessions, every frame,
and my coverage table listing it uncovered there is corrected. The sweep ramp is
four leaf keyframes on the disc, with the oracle agreeing on sign and magnitude
and a second identification from the sub-128 alpha. And kind & 0x2 is not mine
to grant -- stated what the decode supports (0 violations in 15493 entries, and
it means the declaration marks the element focusable, not that the cursor can
reach it) and left the adoption to them.
ui-blend-mode-measured.md is superseded in its classification and keeps its
measurements, which are what the decode is fitted to.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
ptframe4, pteff21/22/23 and pteff10 are ADDITIVE, measured. They were missing
because Canary's vertex dump was capped at two quads, not because the game does
not draw them.
The title: everything alpha-over except the sweep strips and ptbtn00f, the PRESS
(A) plate's focused variant, whose base is not -- which is what the pulse is made
of. And ptlogo_back2 / ptlogo_back2eff are alpha-over despite having every
surface property the ptframe* elements have, so the obvious generalisation is
refuted on the one screen that could test it.
The sweeps are on screen on the main menu and move between frames, in two
sessions at different phases.
And the coverage claim they checked was wrong -- five elements, not one -- with
the correction and their 'every button' point both recorded.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
I wrote that yesterday in HANDOFF, the finding page and INDEX. It is false: in
one main-menu frame, draws 5, 6 and 7 are three separate additive draws --
consecutive, identical blend state, not merged.
Only the one-way implication holds: elements inside one draw share a blend
state; sharing a state does not put elements in one draw. The wrong version
would have licensed the port inferring a mode for an element nobody observed,
which is the one thing that page must not do. The ptframe4 conclusion is
unaffected -- it is in the same DRAW as ptframe3, not merely the same mode.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
HANDOFF gets the measured table, the two controls, the three caveats that travel
with it (src=ONE is not evidence of premultiplied textures; the frames share a
draw call so ptframe4 comes free; read it as per-element facts because the
selecting field is still unknown), and the correction to the port's own
sharpener -- 'neither frame has a fully-opaque pixel' is true and is not the
discriminator, because pteff10 has none either and renders accurately.
t32-blend-mode-not-on-disc.md keeps its negative and its reach and loses its
conclusion. INDEX gets the row.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
sylpheed-port found an authored value whose why said 'ask the RE agent' without
naming where the question is recorded, and their rule transfers: without a citation,
an invented value and a placeholder for a measurement read identically.
Measured the analogue. Of 57 HANDOFF sections asserting measured, undecodable,
authored or ❔, nine cite nothing openable. Two are legend sections. One is a real
measurement -- 'B from EXTRAS DOES go black' -- delivered as an inline frame table
with no file cited, while data/fade-four-transitions.txt carried that leg and eight
others the whole time. Citation added.
Records their mechanism as the transferable part: a blind spot that correlates with
quality is invisible by construction. Their unlabelled entries were the
well-evidenced ones, because both audits measure self-declaration rather than
grounding.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
sylpheed-port found the tell for decorative legs -- claims announcing their own leg
count -- and their audio.json case had two of three legs turn out to be one
disc-to-runtime comparison. Ran it here and my DIFFICULTY delivery has the same
shape.
The image leg says DIFFICULTY is a dialog and names no entry. The disc and oracle
legs are one compound argument, since the capture is compared against the disc's
rows. What makes that discriminating is the exclusion scan -- zero rival builds
disc-wide -- which is exactly what the word 'three' was taking credit for.
Corrected in place to state the reasoning rather than the count. The conclusion is
unchanged; the evidence is two arguments, not three.
Reach: 1 of 272 leg-count claims audited. One verified case is not a verified set.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v