Commit Graph

5 Commits

Author SHA1 Message Date
sim
e909c7c133 chore: retire the last dead paths and names from the consolidation
Nothing here changes what a tool computes; it changes where tools look.

- tools/re-capture: 33 censuses globbed /work/sylph_extract, a path that has
  existed nowhere since /work became a clone, so they matched nothing and
  printed empty results. They now resolve the disc through a new disc.py
  from $SYLPHEED_DISC and exit loudly without it (the #44 fix, generalised).
  Nine scripts that imported siblings from the retired Reborn checkout or an
  old session scratchpad now import from their own directory. unitgroup.py
  only needs the variable when --pak is not given.
- sylpheed-xex: the loader only ever uses the XEX2 retail key. The dead
  devkit key and a doc comment claiming a devkit fallback that does not
  exist are gone; Project Sylpheed is a retail XEX2, so no XEX1 key either.
- sylpheed-viewer: real_font_rasterizes looked for /tmp/sylph_extract and so
  always skipped. It reads $SYLPHEED_DISC now, and passes against the disc.
- Comments and docs that named xenia-rs, the Reborn repository or /work/*.pe
  as places to look now name sylpheed.db, Canary's ppc_context.h and the
  flat .pe; docs/re/README.md no longer says the native Canary build does not
  run.

Historical records keep their original paths: findings that were measured
against /work/xenia-rs/sylpheed.db still say so.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 22:30:28 +02:00
Claude (auto)
19b6eb3ee6 re: all 24 settings objects named -- stage\StageParameter_S<NN>.tbl
The queued item (the 29-object resource manifest) turned out to be already
settled by challenge-mission-gate.md and stage-mission-tables.md, so the
iteration moved to the open question those docs make answerable.

Hashing EVERY string that appears in any IDXD object on the disc resolves all
24: StageParameter_S01..S16 (story), S24..S29 (challenge), StageParameter_
Tutorial shared by all six tutorials, and StageParameter_Test.  16+6+1+1 = 24,
which is exactly why the settings family is 24 against 29 stage records.

IsBoss16Enable confirmed independently: that object is StageParameter_S16.
GravityFactor is non-zero in S10 (700), S11 (400), S03 (250), S27 (250); the
three unscored objects are S24, S27, S28; the one without SplinterCell is _Test.

Refuted on the way: TOC order is not stage order (the TOC is hash-sorted and the
Boss16 object is 17th, not 16th), and neither the StageResource template nor a
real 19-field record names the settings table.  The AUTO_SETTINGS filenames are
a different scheme -- none of the 28 hashes to any of these 24.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
2026-08-27 19:05:28 +00:00
Claude (auto)
54e36349a4 re: the Phase_1/2/3 block of the settings family -- mostly per stage, not per phase
72 records, 94 distinct field names, 31 in every one (post-processing core, five
Fog*, three ScreenColor*, SpaceSize, five Supply*, UnderCommandSquadron, the
first BGOperate slot).  Optional families sit in clean tiers: Nebura_* and
ColorLayer* in 69/72, DOF_*/UnsharpMask_*/ExposureKey_* in 15/72, FinalPass* in
3/72.

REFUTED: BGOperateFrameCount is NOT the number of BGOperateFrameName_i slots --
36 of 72.  What holds is Count <= slots, 72/72: a fixed slot array with a live
count, the same shape as MessageCount under the 32-slot clamp.

68 of the fields common to all three phases NEVER differ in any of the 24
objects.  The phase block is a per-stage environment block copied three times;
what a phase change is actually for is the backdrop animation (BGOperate*) and
the supply/command squadron assignment.

MapPath is not in this family -- its 87 records per pack are 29 x 3, the
resource manifest's Phase_N.

Also fixed a non-determinism the verify loop caught: most_common() over a set
iteration ordered ties differently per run; now sorted by (-count, name).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
2026-08-27 18:50:27 +00:00
Claude (auto)
03dfb02466 re: the rest of the stage-settings object -- cameras, player limits, difficulty
53 objects in GP_MAIN_GAME_E carry a Phase_1 record, in TWO families: 29 are
the resource manifest the corpus already owns (Phase_N = 4 fields) and 24 are
the settings table (Phase_N = 31-90 fields).  That answers the 24-vs-28 puzzle
left open by the scoring entry -- the 29 is a different table, not the settings.

Camera: three chase rigs in metres, 13 of 14 fields identical in every stage --
Nose (0, 4.5, 7), Near (0, 10, 40), Far (0, 15, 80), FOV 0.92; only CameraFar
varies, once.  Player: BulletLimit 512 / HomingLimit 256 / LaserLimit 32 and
the three 0.30 axis adjustments are constant, GravityFactor is non-zero in 4 of
24 stages, and IsBoss16Enable appears in exactly ONE object -- the first
per-stage handle for a family whose filenames do not resolve.

Difficulty_Easy/Normal/Hard is a SECOND difficulty record (8 damage and
guidance multipliers), separate from Score_*.

New doc structures/stage-settings-table.md; mission_scoring.py extended.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
2026-08-27 18:35:05 +00:00
Claude (auto)
1d3db31d3d re: mission scoring and the S/A/B/C/D rank thresholds
sub_8230D1F8 -- the loader that contaminated the AA_/AV_ offset search -- is the
stage-settings loader.  Reading its 122 field NAMES instead of its offsets found
the scoring block, which nothing in docs/re owned.

24 IDXD objects per language pack x 6 = 144, each holding Score_Easy /
Score_Normal / Score_Hard: 72 records per pack on one 22-field schema, no
variants.  Difficulty moves 10 of the 22 fields and never the five RankScore_*
thresholds -- the rank bar is per stage, difficulty scales the earning rate
(x0.5 / x1.0 / x2.0) and the penalties.  23 of 24 objects differ from the
commonest Normal record; 9 of 72 records zero the scoring entirely.

Not settled: which object is which stage.  None of AUTO_SETTINGS's 28 filenames
resolves to any of the 24 under 19 prefixes, and 24 vs 28 is unexplained.

New doc structures/mission-scoring.md, regenerator mission_scoring.py, artefact
data/mission-scoring.txt.  Twelve artefacts now.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
2026-08-27 18:22:36 +00:00