Nothing here changes what a tool computes; it changes where tools look. - tools/re-capture: 33 censuses globbed /work/sylph_extract, a path that has existed nowhere since /work became a clone, so they matched nothing and printed empty results. They now resolve the disc through a new disc.py from $SYLPHEED_DISC and exit loudly without it (the #44 fix, generalised). Nine scripts that imported siblings from the retired Reborn checkout or an old session scratchpad now import from their own directory. unitgroup.py only needs the variable when --pak is not given. - sylpheed-xex: the loader only ever uses the XEX2 retail key. The dead devkit key and a doc comment claiming a devkit fallback that does not exist are gone; Project Sylpheed is a retail XEX2, so no XEX1 key either. - sylpheed-viewer: real_font_rasterizes looked for /tmp/sylph_extract and so always skipped. It reads $SYLPHEED_DISC now, and passes against the disc. - Comments and docs that named xenia-rs, the Reborn repository or /work/*.pe as places to look now name sylpheed.db, Canary's ppc_context.h and the flat .pe; docs/re/README.md no longer says the native Canary build does not run. Historical records keep their original paths: findings that were measured against /work/xenia-rs/sylpheed.db still say so. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
-- and RUNNING.md, which is how you actually start it
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.