f2ff24d9f6
re: the GPU trace is compiled out of the release build -- both my guesses wrong
Sylpheed RE agent
2026-08-29 03:08:57 +00:00
5b51c734fc
re: GPU trace attempt produced nothing -- and the config dump is not the flags
Sylpheed RE agent
2026-08-29 03:05:03 +00:00
81625e8f29
re(ui): close the gamma chain from canary's defaults -- the game writes a ramp
Sylpheed RE agent
2026-08-29 02:53:45 +00:00
5b783e276b
re(ui): the game does query the display gamma -- measured, with its control
Sylpheed RE agent
2026-08-29 02:51:32 +00:00
7919ed90e2
re(ui): the gamma confound is refuted from source -- canary applies none of its own
Sylpheed RE agent
2026-08-29 02:44:30 +00:00
6c4e5d3d71
re(ui): settle 8AX vs ptbase statically -- the game draws the full-res one
Sylpheed RE agent
2026-08-29 02:40:53 +00:00
6c8ee2ee6a
docs: the UI decode's own evidence images were unreachable -- 11 links repaired
Sylpheed RE agent
2026-08-29 02:34:16 +00:00
3eba09aae0
re: the port was still being told SE audio is undecodable -- it is not
Sylpheed RE agent
2026-08-29 02:31:37 +00:00
9ff9e8e633
re(ui): the paint-order tie-break is undecodable from the bundle
Sylpheed RE agent
2026-08-29 02:26:19 +00:00
af43563806
re(ui): measure the paint-order hedge -- exact on 4 of 5, and bound the rest
Sylpheed RE agent
2026-08-29 02:22:01 +00:00
9c16fa7860
re: a title negative that survives its own cross-check
Sylpheed RE agent
2026-08-29 02:14:21 +00:00
801a9116c4
re: the fast probe stalls -- its own dense negatives are withdrawn
Sylpheed RE agent
2026-08-29 02:01:47 +00:00
8f07819b02
re: the game surface is rendering BLACK -- check that before explaining absences
Sylpheed RE agent
2026-08-29 01:49:42 +00:00
e492cee8b9
re: build the fast probe -- and it refutes the diagnosis that motivated it
Sylpheed RE agent
2026-08-29 01:34:40 +00:00
924d4953d5
re: the boot harness was blinking slower than the title -- diagnosed
Sylpheed RE agent
2026-08-29 01:18:05 +00:00
969947e0e6
re(ui): put a number on the render-vs-capture tone difference
Sylpheed RE agent
2026-08-29 01:05:25 +00:00
1e82096519
re(ui): a full-screen element is dropped on three port screens -- do not "fix" it
Sylpheed RE agent
2026-08-29 01:00:36 +00:00
2624008c93
re: the title capture is not reachable here either; stopping this line
Sylpheed RE agent
2026-08-29 00:49:49 +00:00
105ed4d3e2
re: the English control removes the locale from the title-capture problem
Sylpheed RE agent
2026-08-29 00:35:49 +00:00
23f12a3710
re: fix wait_title.sh's stale oracle; the JP title still is not reached
Sylpheed RE agent
2026-08-29 00:21:44 +00:00
948273883f
re: the JP-locale capture is not blocked -- I stopped one grep too early
Sylpheed RE agent
2026-08-29 00:05:58 +00:00
00b6259e9a
re(ui): finish the top-level rotation census; record the JP-capture blocker
Sylpheed RE agent
2026-08-28 23:46:54 +00:00
d6a24f40f7
re(ui): scale 0 means collapsed, not "unset" -- stop drawing it full size
Sylpheed RE agent
2026-08-28 23:38:37 +00:00
786ca36c97
re(ui): size the rest() guess disc-wide, and refute my own proposed fix
Sylpheed RE agent
2026-08-28 23:23:55 +00:00
c65c564ac9
re(ui): withdraw the render evidence -- rest()'s dwell fallback is unsound
Sylpheed RE agent
2026-08-28 23:10:41 +00:00
d18a99a055
re(ui): the keyframe-time shift is favoured 26x by timing, rejected by a render
Sylpheed RE agent
2026-08-28 23:03:55 +00:00
8c1a5669b8
re(ui): Q1 -- the interpolation law holds, the group timeline does not
Sylpheed RE agent
2026-08-28 22:56:17 +00:00
f5097779e4
re(ui): rotation is not nested-only, and the pivot-anchored scale is measured
Sylpheed RE agent
2026-08-28 22:46:44 +00:00
ffd1a30ba7
re(ui): decode keyframe +12 as screen-plane rotation in degrees
Sylpheed RE agent
2026-08-28 22:41:32 +00:00
abe7477476
re: the skewed draw is not the swoosh -- refuting the identification five iterations of work were built on
Sylpheed RE agent
2026-08-28 22:21:42 +00:00
e6ad72c7a0
re: three angle fields found in the keyframe -- and they are not the title's rotation
Sylpheed RE agent
2026-08-28 22:17:14 +00:00
65a4fe0b32
re: the swoosh is solved -- the game draws it as rotated quads and our blit cannot
Sylpheed RE agent
2026-08-28 22:13:50 +00:00
e482add1f5
re: full suite green, and correcting the route I recommended last iteration
Sylpheed RE agent
2026-08-28 22:09:07 +00:00
d981d9fa35
re: the capture is settled after all, and the swoosh is undecodable from the disc
Sylpheed RE agent
2026-08-28 22:02:32 +00:00
4cee06c07f
re: additive blending refuted, the swoosh is not displaced, and the residual is smaller than I said
Sylpheed RE agent
2026-08-28 22:00:55 +00:00
0788584e9f
re: a candidate blend flag -- T8aD header +0x04, bit 0x02
Sylpheed RE agent
2026-08-28 21:46:18 +00:00
0a831b6da6
docs: answer the RE agent's question, and record the stale-reference failure
Sylpheed port agent
2026-08-28 21:44:08 +00:00
11b11ebd2d
build: key the reference CLI's target dir by the pinned revision
Sylpheed port agent
2026-08-28 21:44:08 +00:00
9f740d8ced
port: settle at the hold, not at the last timed keyframe
Sylpheed port agent
2026-08-28 21:44:08 +00:00
959b43cb53
deps: bump the sylpheed-formats pin 47f423f -> b436e5a for the rest() fix
Sylpheed port agent
2026-08-28 21:44:08 +00:00
9dd2948d3e
re: the pivot mismatch cannot be the swoosh's cause -- refuting my own candidate with the check I named
Sylpheed RE agent
2026-08-28 21:40:46 +00:00
c9936a1c6b
port: land the pivot finding on the handoff (third assertion miss)
Sylpheed RE agent
2026-08-28 21:37:51 +00:00
06cbc17ecc
re: the swoosh's pivot belongs to the Japanese sprite, and the colour is not in any field I can find
Sylpheed RE agent
2026-08-28 21:37:24 +00:00
e802ca3442
re: the title "slab" is the logo swoosh drawn white and thick, and it lands on the known tie-break group
Sylpheed RE agent
2026-08-28 21:31:52 +00:00
43d9045bff
re: the title's arrived pose is rest, and the washed-out slab is a MISSING dim quad
Sylpheed RE agent
2026-08-28 21:27:04 +00:00
b436e5a812
re: the rest() fix gets its disc-wide check, and one question back to the port agent
Sylpheed RE agent
2026-08-28 21:24:42 +00:00
5e6cf0db92
re: rest() fixed -- a trailing keyframe run is the hold when it is VISIBLE, not when its pose repeats
Sylpheed RE agent
2026-08-28 21:19:00 +00:00
dcf2090d0f
re: build 4 captured without the plate, and keyframe groups hold rather than loop
Sylpheed RE agent
2026-08-28 21:05:35 +00:00
a72e7c614e
re: the last keyframe time is the chunk terminator -- observed, not assumed
Sylpheed RE agent
2026-08-28 21:02:14 +00:00
2614cb1192
re: the 2.3 s pulse is the PRESS (A) plate, not the title
Sylpheed RE agent
2026-08-28 20:58:49 +00:00
1f3dbfebda
port: land the loop decode on the handoff, and note the edit trap
Sylpheed RE agent
2026-08-28 20:53:33 +00:00
3cb9298e5d
re: the loop records decode -- and they are not what I measured
Sylpheed RE agent
2026-08-28 20:53:08 +00:00
3d938499a7
port: carry the loop-cycle negative into the handoff
Sylpheed RE agent
2026-08-28 20:49:39 +00:00
7f12f5474b
re: the loop record is located, its cycle is still not readable
Sylpheed RE agent
2026-08-28 20:49:11 +00:00
7a77740feb
re: the title loops at about 2.2 s -- and the build-in test I intended did not work
Sylpheed RE agent
2026-08-28 20:45:53 +00:00
945f131427
re: the splash's timing is decoded, and the fade-out matches to 0.03 s
Sylpheed RE agent
2026-08-28 20:39:17 +00:00
00ca130363
re: the splash confirmed against the running game, and timed
Sylpheed RE agent
2026-08-28 20:35:10 +00:00
91efa66e9c
re: the developer splash renders -- screen 1 of 5 finally has a composite
Sylpheed RE agent
2026-08-28 20:29:33 +00:00
cc8d4230b6
re: the phase transitions -- and withdrawing yesterday's refutation because the test probed the wrong state
Sylpheed RE agent
2026-08-28 20:25:06 +00:00
ea91c4cbea
re: my phase hypothesis is dead, and the input puzzle is narrower than this corpus thought
Sylpheed RE agent
2026-08-28 20:21:23 +00:00
736f6b471f
re: phase 0 is the splash, phase 2 is the title -- and a candidate answer to this corpus's oldest input puzzle
Sylpheed RE agent
2026-08-28 20:15:02 +00:00
cae8375b70
re: the menu's music is BGM_103 -- found by accident while chasing Q6, confirmed three ways
Sylpheed RE agent
2026-08-28 20:10:41 +00:00
bb16b226d3
re: the ten states are ONE PHASE of five -- and phase 0 is the splash
Sylpheed RE agent
2026-08-28 20:05:27 +00:00
91e9f07e40
re: state 4's edges are selected by an event code -- 6 of 26 handled
Sylpheed RE agent
2026-08-28 20:00:49 +00:00
0a8d2cd9d6
re: the title's state machine is decoded -- ten states, eighteen edges
Sylpheed RE agent
2026-08-28 19:56:22 +00:00
fd92b235a7
re: the lookup argument is decoded at 46 of 48 sites -- and it refutes my own corroboration from last iteration
Sylpheed RE agent
2026-08-28 19:52:02 +00:00
dbbcae1df2
docs: the timeline lands on rest -- except on six elements, where the game agrees with the timeline
Sylpheed port agent
2026-08-28 19:51:57 +00:00
980b717fb0
port: play the keyframe timeline, with the time unit authored in one place
Sylpheed port agent
2026-08-28 19:51:57 +00:00
82b2f861f0
re: a title-side transition is a screen lookup BY NAME, not by id
Sylpheed RE agent
2026-08-28 19:46:43 +00:00
ab99dedd02
re: the title part's states are named in the executable -- TITLE_SCREEN, TITLE_MENU, LOADING
Sylpheed RE agent
2026-08-28 19:42:39 +00:00
e7bea389c7
re: confirm, move and back -- every cue the five screens need is now located, and two of them reproduce
Sylpheed RE agent
2026-08-28 19:38:09 +00:00
0fee18d1b8
re: the UI cues decode -- 0.53 s, 0.34 s and 1.02 s of real audio
Sylpheed RE agent
2026-08-28 19:32:16 +00:00
6e46b6a136
docs: the P1 diff, and the one question it raised
Sylpheed port agent
2026-08-28 19:31:21 +00:00
65fe6e04a2
tools: verify-screen -- diff every exported screen against the reference renderer
Sylpheed port agent
2026-08-28 19:31:21 +00:00
19ad10e49c
port: Godot draws an exported screen at its resting pose
Sylpheed port agent
2026-08-28 19:31:03 +00:00
72f4f1bd76
re: the UI sound effects ARE extractable -- retracting "cannot be extracted", and the tool was in the build all along
Sylpheed RE agent
2026-08-28 19:30:03 +00:00
f1e78c425c
re: S00A.wmv confirmed off the running game -- the movie was never ambiguous, the sampling was
Sylpheed RE agent
2026-08-28 19:23:57 +00:00
66643bae55
re: the new-game path completes, the intro is only weakly identified, and this container kills long runs
Sylpheed RE agent
2026-08-28 19:19:14 +00:00
11eac797a0
port: push-work must not configure the repository it runs in
MechaCat02
2026-08-28 21:15:24 +02:00
690683df5a
re: the title presents at 28.5 fps idle -- the keyframe unit is settled at 1/60 s, and the 60 Hz reading is excluded
Sylpheed RE agent
2026-08-28 19:11:11 +00:00
67136dc33e
port: fix the credential mount, the /reborn pull, and cargo re-fetching
MechaCat02
2026-08-28 21:07:13 +02:00
8fe9ee2678
merge P0: the exporter, FORMAT v2, and the container script fixes
MechaCat02
2026-08-28 21:05:56 +02:00
386a97e2b6
port: audit the handoff -- four stale statements, a broken link, and the residue in one place
Sylpheed RE agent
2026-08-28 19:02:49 +00:00
39ad4d7e60
docker: fix build-export for the subcommand, and build the reference CLI at the pin
Sylpheed port agent
2026-08-28 19:00:26 +00:00
51096aea44
re: there is no XACT container on this disc -- retracting my own lead and closing Q8
Sylpheed RE agent
2026-08-28 18:58:06 +00:00
43b14d74ac
re: the boot sequence is not data-driven -- closing Q6 with the negative rather than leaving it amber
Sylpheed RE agent
2026-08-28 18:53:14 +00:00
a4fc129ba3
re: what the game actually reads at boot -- config.ini, and which GameParts exist at all
Sylpheed RE agent
2026-08-28 18:49:19 +00:00
f290d96f92
re: one A skips the intro, and NEW GAME was never a hang
Sylpheed RE agent
2026-08-28 18:45:59 +00:00
9847adf383
docs: FORMAT v2, what P0 decided, and BLOCKED reconciled
Sylpheed port agent
2026-08-28 18:43:52 +00:00
f6fc269478
export: P0 — GP_TITLE's screens and sprites into the open tree
Sylpheed port agent
2026-08-28 18:43:52 +00:00
be5ead4dfa
port: read the session link from the container log, not the transcript
MechaCat02
2026-08-28 20:35:22 +02:00
c5fb6682c7
re: the menu's sound events are named on the disc; the binding to them is not
Sylpheed RE agent
2026-08-28 18:33:58 +00:00
9e8d5cbe39
port: fix the container exiting instead of starting the agent
MechaCat02
2026-08-28 20:31:32 +02:00
d69272e53f
re: the boot intro and the attract loop are the same video, and the new-game intro has a name
Sylpheed RE agent
2026-08-28 18:29:39 +00:00
4820865835
re: S1 -- the Ready Room probe is a no-go, and not for the reason the question expected
Sylpheed RE agent
2026-08-28 18:24:48 +00:00
c848668b1f
re: a music bank is two stems that play together -- not intro+loop, and not something to concatenate
Sylpheed RE agent
2026-08-28 18:13:10 +00:00
0b18cd0484
port: pin Godot 4.7.2, and decide the MCP/skills question
MechaCat02
2026-08-28 20:07:39 +02:00
43dba9d6e0
re: the transition between screens is a fade through black, and most of its timing is on the disc
Sylpheed RE agent
2026-08-28 18:05:19 +00:00
4dbfa22a0b
re: the title menu wraps -- Q5 measured, Q4 driven, and one of my own method lines withdrawn
Sylpheed RE agent
2026-08-28 17:53:46 +00:00
df23d7bff0
re: Q3 was already answered in docs/re -- deliver it, and test it on EXTRAS
Sylpheed RE agent
2026-08-28 17:39:29 +00:00