`/sylph-canary` was dead at both ends, measured rather than assumed:
* `run-canary-safe.sh` runs the Wine build and defaults to
`xenia_canary_i2d.exe`, which DOES NOT EXIST. The `xenia_canary.exe` that
does (2026-06-19) has ZERO strings for `audit_61_branch_probe_pcs` and zero
for `RE-INPUT`/`RE-DRAW` -- it predates all our instrumentation, and
refreshing it needs the clang-cl + xwin toolchain on `cross-build-wine`.
* both native launchers defaulted to
`xenia-canary-native/build/bin/Linux/Release/xenia_canary`. That directory
does not exist on this workspace -- the checkout is `xenia-canary/` -- and
Release is not even a target in that build tree (`ninja -n` lists 0 steps),
so its binary is frozen at 2026-08-28, before the probe.
Native launchers now default to
`xenia-canary/build/bin/Linux/Checked/xenia_canary`: the config this tree can
actually build, rebuilt today with the audit_61 probe (Canary PR #2), verified
by `strings` -- audit_61 8 hits, RE-INPUT/RE-DRAW 4. `Checked` is optimised WITH
assertions, which is what a behavioural reference should be: a bad state stops
loudly rather than being sampled.
The Wine launcher now ABORTS with the reason and points at the native one,
instead of failing somewhere downstream on a missing file.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
-- and RUNNING.md, which is how you actually start it
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.