Two routes closed, both cheaply. The loading screen was the best discriminator reachable WITHOUT navigation — its full-screen element is declared 7th of 10, so the two candidate orders would look completely different. It does not appear during the boot at all: 23 captures armed across an entire boot are all intro-movie frames, two full-screen quads apiece. It belongs to a content load, which is behind the main menu, which is behind the (A) that works half the time. And a loophole this document had left open is shut: the title's sprites were matched to build 4 BY SIZE, so the game might have been running some other build whose table lists them in the captured order. Only two bundles in GP_TITLE.pak contain all seven sprites, and neither is ascending in the captured order. Recorded rather than glossed: one sub-order is genuinely ambiguous, because ptlogo_back2eff and ptlogo_back2eff5 decode to the same 1133x280 and sit at declaration 20 and 18, either side of ptlogo_back2 at 19. The UI quad carries a k_8_8_8_8 colour attribute the hook does not log yet, and the two rest at different fade alphas — logging it would name them apart.
1.9 KiB
Executable File
1.9 KiB
Executable File