'Press until the cursor stops moving' broke on its first comparison: one DOWN was dropped, the row read the same twice, and it concluded the cursor had stopped while sitting on the first item. It then pressed (A) on NEW GAME. No harm this time -- neither press registered and the screen stayed put -- but that is luck, not the design. A stop test that cannot distinguish 'at the end' from 'the press was lost' is the press-counting bug wearing a different hat. Now: a non-move ends the walk only after at least one move has been observed, four consecutive dropped presses abort, and (A) is pressed only if the cursor demonstrably moved. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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