This corrects the previous commit. 文字列 is not a developer's leftover: it is one member of a six-word Shift-JIS TYPE vocabulary, and the records carrying it are a machine-readable schema for the unit datasheet. The whole non-ASCII population on the disc is 6 distinct values out of 99328 - 0 of 3496 record names and 0 of 12173 field names - and all six are type words: 文字列 string 366 uses NS_"文字列" NS_ string 12 整数 / 整数値 integer 66 / 6 浮動小数値 floating-point value 504 浮動小数値[0〜1] float in [0,1] 36 990 type-valued fields. So the reader defect noted last time is real but bounded to these six strings, and name_hash re-encodes Latin-1 byte-for-byte, so hashing was never affected. They sit in 15 records x 6 GP_MAIN_GAME_* paks = 90 instances, i.e. 15 records with ONE user. The names are exactly the unit substructure family, and six carry a literal wildcard: Turret_???, Hatch_???, Bridge_???, Thruster_???, ShieldGenerator_???, Versatile_???, and NS_*. ??? is the numeric-suffix wildcard at record AND field level - Turret_??? is the schema for Turret_000..00N, and inside it CannonFrame_??? / MuzzleFrame_??? stand for the numbered slots. Where a field's type is an enumeration the schema holds an EXAMPLE value instead of a type name: Yes for the five booleans, Vessel for Generic.Type (the 43 Craft + 71 Vessel split), Ship_ for the ID prefix convention. Maneuver is the one fully-typed record, 34 of 34. Every ResistanceTo* and every Color_* channel is declared FLOAT[0..1] - normalised by declaration, matching the sampled values in unit-datasheet-static. Generic.NozzleSpec_??? has its own type NS_"文字列" and NS_* is a record, so the nozzle spec is a nested sub-schema. Control separates schema from data cleanly: the _??? records and NS_* exist ONLY as schema, 6 of 6 instances typed, while the eight real substructure names are typed in 6 instances and untyped in the rest - Generic 6 of 3651, the others 6 of 684 each. Turret_??? carries the game's own typo NomalModel beside DamagedModel. This gives the port an authoritative field-type table: types the disc declares, rather than types inferred from sampled values. New artefact with its regenerator: tools/re-capture/datasheet_schema.py -> docs/re/data/datasheet-schema.txt. All fifteen existing artefacts byte-identical.
229 lines
8.3 KiB
Plaintext
229 lines
8.3 KiB
Plaintext
the unit datasheet schema shipped in GP_MAIN_GAME_*.pak
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15 schema records; identical in all six paks (x6 = one user)
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=== Bridge_??? (16 fields, 12 typed) ===
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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Name STRING
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NomalModel STRING
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ParentStructureID STRING
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PowerRatio FLOAT
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Radius FLOAT
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SpreadDamage FLOAT
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=== Effect (2 fields, 2 typed) ===
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Shield STRING
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Thruster STRING
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=== Explosion (2 fields, 2 typed) ===
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Delay FLOAT
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DelayAdjustment FLOAT
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=== Generic (23 fields, 20 typed) ===
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Color_B FLOAT[0..1]
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Color_G FLOAT[0..1]
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Color_R FLOAT[0..1]
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HP FLOAT
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HQRatio FLOAT
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ID example: 'Ship_'
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IsDestructible example: 'Yes'
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Model STRING
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Name STRING
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NozzleCount INT
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NozzleFrame_??? STRING
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NozzleSpec_??? NS_STRING
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ResistanceToExplosion FLOAT[0..1]
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ResistanceToOptics FLOAT[0..1]
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ResistanceToShell FLOAT[0..1]
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ShieldRatio FLOAT
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Size_Radius FLOAT
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Size_X FLOAT
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Size_Y FLOAT
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Size_Z FLOAT
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ThrusterRatio FLOAT
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Type example: 'Vessel'
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UncertainName STRING
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=== Hatch_??? (19 fields, 15 typed) ===
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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LoadedCount INT
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MaxAvailableCount INT
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Name STRING
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NomalModel STRING
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ParentStructureID STRING
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Radius FLOAT
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SpreadDamage FLOAT
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SquadronID STRING
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TakeoffInterval FLOAT
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=== Maneuver (34 fields, 34 typed) ===
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AA_PitchMinus_Max FLOAT
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AA_PitchMinus_Min FLOAT
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AA_PitchPlus_Max FLOAT
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AA_PitchPlus_Min FLOAT
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AA_Roll_Max FLOAT
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AA_Roll_Min FLOAT
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AA_Yaw_Max FLOAT
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AA_Yaw_Min FLOAT
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AV_PitchMinus_Max FLOAT
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AV_PitchMinus_Min FLOAT
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AV_PitchPlus_Max FLOAT
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AV_PitchPlus_Min FLOAT
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AV_Roll_Max FLOAT
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AV_Roll_Min FLOAT
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AV_Yaw_Max FLOAT
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AV_Yaw_Min FLOAT
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AccPitchFactor FLOAT
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Acceleration FLOAT
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ArterBurner_Acc FLOAT
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ArterBurner_Vc FLOAT
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CruisingVelocity FLOAT
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DecPitchFactor FLOAT
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Deceleration FLOAT
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DragFactorThreshold FLOAT
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MaximumBank_Normal FLOAT
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MaximumVelocity FLOAT
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MinimumVelocity FLOAT
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PitchDragFactor FLOAT
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ReverseThrust_Acc FLOAT
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ReverseThrust_Vc FLOAT
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RollDragFactor FLOAT
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SideThrustAcceleration FLOAT
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SideThrustVelocity_Max FLOAT
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YawDragFactor FLOAT
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=== Mass (2 fields, 2 typed) ===
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DryMass FLOAT
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GrossMass FLOAT
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=== NS_* (10 fields, 8 typed) ===
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AttenuationAlpha example: 'Yes'
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AttenuationVolume example: 'Yes'
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Color_B FLOAT
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Color_G FLOAT
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Color_R FLOAT
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Deceleration FLOAT
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DeleteFadeSpeed FLOAT
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Interval FLOAT
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NodeCount INT_VALUE
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StartingVelocity FLOAT
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=== SE (2 fields, 2 typed) ===
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ExplosionSE STRING
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Thruster STRING
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=== Shield (4 fields, 4 typed) ===
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ChargeDelay FLOAT
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ChargeDelay_Break FLOAT
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ChargeSpeed FLOAT
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MaxValue FLOAT
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=== ShieldGenerator_??? (16 fields, 12 typed) ===
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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Name STRING
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NomalModel STRING
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ParentStructureID STRING
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PowerRatio FLOAT
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Radius FLOAT
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SpreadDamage FLOAT
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=== StructureCount (6 fields, 6 typed) ===
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BridgeCount INT
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HatchCount INT
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ShieldGeneratorCount INT
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ThrusterCount INT
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TurretCount INT
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VersatileCount INT
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=== Thruster_??? (19 fields, 15 typed) ===
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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Name STRING
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NomalModel STRING
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NozzleCount INT
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NozzleFrame_??? STRING
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NozzleSpec_??? NS_STRING
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ParentStructureID STRING
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PowerRatio FLOAT
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Radius FLOAT
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SpreadDamage FLOAT
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=== Turret_??? (25 fields, 20 typed) ===
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AngularVelocity FLOAT
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CannonFrame_??? STRING
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsAuto example: 'Yes'
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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MuzzleFrame_??? STRING
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Name STRING
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NomalModel STRING
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ParentStructureID STRING
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PitchLimit_Depression FLOAT
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PitchLimit_Elevation FLOAT
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Radius FLOAT
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SequencingCount INT
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SequencingInterval FLOAT
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SpreadDamage FLOAT
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WeaponID STRING
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YawLimit FLOAT
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=== Versatile_??? (15 fields, 11 typed) ===
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DamagedModel STRING
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Effect_Explosion STRING
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Effect_Flare STRING
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Frame STRING
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HP FLOAT
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ID STRING
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IsDestructible example: 'Yes'
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IsInvolved example: 'Yes'
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IsRadarVisible example: 'Yes'
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IsShielded example: 'Yes'
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Name STRING
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NomalModel STRING
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ParentStructureID STRING
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Radius FLOAT
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SpreadDamage FLOAT
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