Two more emulator runs close two of the three reach limits on the blend page. THE TITLE (entries 4 + 2 composited). Everything alpha-over except the two rotated sweep strips and -- the finding -- ptbtn00f, the PRESS (A) plate's focused variant, which is ADDITIVE while its own base ptbtn00 is not. That is what the documented plate pulse is made of, and a port drawing both alpha-over cannot reach the pulse's peak by any pacing. And ptlogo_back2 / ptlogo_back2eff are ALPHA-OVER. They are frame-shaped, large, dark and 94 %/87 % transparent -- every surface property the menu's ptframe* have -- so 'frame-shaped and mostly transparent implies additive' is refuted on the one screen that could test it. THE MENU replicates draw for draw in two further sessions; the one-session caveat is retired. THE VERTEX CAP was 8 = two quads, so a batched draw reported its first two elements and dropped the rest. Raised to 64. This is why ptframe4, pteff21, pteff22 and pteff23 looked like elements the game never draws: EXTRAS' 24-index additive draw holds six quads and the log printed two. THE SWEEPS are on screen on the main menu in every captured frame, stepping ~0.03 NDC per frame in opposite directions with their vertex alpha ramping, at different phases in two sessions. The leaf group runs on the menu. What that does not say is how much they contribute. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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