`cargo clippy --workspace -- -D warnings` now exits 0. `cargo test --workspace` still reports 207 passed, 0 failed, 14 ignored across 30 suites — identical to runs 203 and 204, so none of this changed behaviour. The workspace total was 73, not the 48 run 204 reported. `-D warnings` turns a lint into a hard compile error, so `sylpheed-formats` failing stopped its dependents from ever being built: `sylpheed-viewer` (14) and `sylpheed-cli` (11) had never been linted by anyone. Clearing formats in5c35a34is what made them visible. formats 43 -> 0 (5c35a34) viewer 14 -> 0 cli 11 -> 0 export 5 -> 0 Collision surface, measured rather than assumed. Every viewer file carrying a lint is byte-identical on both `auto/frame-blend-draw-path` (495 commits) and `auto/port-p6-audio` (366). All eleven cli sites fall outside every hunk either branch touches. 68 of the 73 sites could not collide with anything. The five that can are all in `sylpheed-export`, and three of those are real: main.rs:278 `&out` -> `out`, inside frame-blend's hunk -278,12 main.rs:318 `&out` -> `out`, inside port-p6-audio's hunk -303,44 audio.rs:113 an added `#[allow]` in a file frame-blend DELETES Each is one line. Resolving the first two means taking the branch's version and re-applying a borrow removal; the third resolves to the deletion. Flagged here so neither branch owner meets them cold. Judgement calls, all stated at the site rather than suppressed globally: * Three `too_many_arguments` in the viewer are false positives. `draw_viewer_ui`, `poll_loader_channel` and `apply_pak` are Bevy systems — every parameter is a `Res`/`ResMut`/`EventWriter` the scheduler injects, so the count is the framework's dependency list and cannot be reduced without a `SystemParam` struct. * `cmd_screen_render` (cli, 8/7) is a plain function, so that one is real if mild; its arguments are the subcommand's flags. * Two `dead_code` fields in export are serde schema fields. They model what the on-disc JSON accepts; deleting them would quietly change that. * `iso_loader.rs` gains a `FrameRx` alias for the ffmpeg frame channel, which is what "very complex type" was asking for. A site-local `#[allow]` with a reason is a decision recorded where it applies: one lint, one function, and any new violation elsewhere still fails the build. That is not the shape PROTOCOL.md forbids. Closes #13 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01McNbzUeq1KRBWs4G6X2YVj
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
-- and RUNNING.md, which is how you actually start it
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.