Sylpheed port agent 0583b15fba port: verify the boot as a sequence -- path, timing and endpoint
Twice I wrote that the boot's 0.00% agreement is one frame, the last one, and the
boot could take a wrong path and still land correctly. Closed, with no new capture
and no new feature.

--boot --shots= writes nothing: _shots is wired to the --script path only. I was
about to build stepwise boot photography; the trace and verify-dwell already
answer the question, so I did not.

Path: the boot logs its transitions, and they match authored/flow.json's declared
sequence exactly -- publisher_logo, developer_logos at 4.26 s, video ADV at 7.78,
title at 152.54 with the overlay raised at the same instant, ending 156.48.

Timing: verify-dwell against the Decoder's three cold boots gives publisher 4.28 s
against 4.297/4.604/4.370 and developer 3.58 against 3.508/3.503/3.366, both
agreeing. And authored/flow.json's dwell is EMPTY by design -- the dwell is
declared and the port plays it -- so these are disc-derived timings agreeing with
three cold boots of the real game with no authored constant between them.

So the shipped artefact is verified on three axes: path from the trace, timing
against the oracle, final frame at 0.00% differing. Still unverified: the
intermediate frames themselves, and the 144.76 s video beyond the fact it plays.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 17:22:06 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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