sylph-decoder 06f9af75ea re: decode the dialog table -- 70/70 records, DLG_SELECT_DIFFICULTY is id 2000
Chasing the reach I recorded this morning found the binding it said was missing.
Every DLG_ string in the image is pointed at by one aligned word at a 12-byte
stride: {u32 handler, u32 id, u32 name_ptr}, spanning 0x820A0A2C..0x820A0D68 with
three distinct handlers. Complete -- 70 names, 70 records, none unmatched -- and the
ids are banded and monotonic with a single gap at 24. Read from the image directly.

Refutation attempt on the shared reach, which both agents had recorded: 'another
four-button dialog with the same rows would be indistinguishable'. Scanned every
build in every pak for four buttons within 6 px of 259/329/399/469. Control found
both incumbents; zero rivals exist anywhere on the disc. So the geometric
identification is unique disc-wide, which is stronger than what either of us
claimed.

Still unbound: id 2000 to a pak entry. The tie remains uniqueness plus the oracle
capture, not a pointer.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-31 02:50:35 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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