1. --capture with --script photographed before the first press (t=0.133 s, 10 of 16 elements transparent). Two runs differing by two presses came out bit-identical and I read it as 'runtime focus never changes'. Deferred to the end of the script; verified max 235 and t=82 units. 2. --boot --capture= wrote NO FILE: _finish_boot() is reachable only from the overlay-quit branch, but line 412 quit first because _overlay_spec is cleared when the overlay is raised. Pre-existing, confirmed by stashing. Fixed by also requiring _overlay_quit_at < 0.0. 3. The artifact that now exists shows the boot's end frame is bit-identical to the title alone -- no plate. ptbtn00 is opaque for 8 units (236-244) and the boot captures at 246.54, because it waits for build 4 to finish fading at t=261. Both halves of that are sound and they are incompatible. NOT changed; filed, since what settles it is what the game does after t=244. Defect 3 was invisible while defect 2 existed: a capture flag that writes nothing cannot show a missing element. Also records that runtime focus is FINE -- my contrary reading came from 410 files whose names did not match the flag I passed. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
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49 KiB