CONSOLIDATION.md Phase 6. Both lived untracked in the project root -- on one
disk, backed up by nothing.
tools/ppc-manual/ 393 files, 3.7 MB. 455 instructions, 350 family pages,
598 mnemonics resolvable through index.json, plus the
generator that produced them.
tools/run-canary.sh the oracle launcher.
🔴 THE LAUNCHER WAS BROKEN IN TWO WAYS AND IS REWRITTEN, not copied:
* it pointed at `xenia-rs/sylpheed.iso`, a SYMLINK. Wine cannot resolve one
and says "path invalid", which reads as a corrupt image rather than a path
problem -- it has cost a session before. It now points at the real file and
warns if handed a symlink.
* it hardcoded one machine's absolute paths, and named `xenia-rs`, which this
consolidation retires. Now derived from the script's own location, with
SYLPH_CANARY_BIN / SYLPH_ISO overrides and a check that each exists.
The standing constraints are in its header where someone will read them: one
emulator at a time, Canary runs MUTED, and never judge a crash or a hang from
a Bash-launched run -- a SIGKILL that looked like the binary was the editor's
process supervisor.
⚠️ The manual's GENERATOR reads the xenia-rs source tree, which is going away.
Its decoder now lives here as crates/sylpheed-ppc, so the generator must be
repointed before it is run again. Recorded in the README rather than left for
someone to discover; the manual's content is checked in and regenerates from
nothing implicitly.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
-- and RUNNING.md, which is how you actually start it
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.