Files
Sylpheed/crates/sylpheed-export/Cargo.toml
Sylpheed port agent 959b43cb53 deps: bump the sylpheed-formats pin 47f423f -> b436e5a for the rest() fix
What I wanted from it: `ui_layout::rest()`. At 47f423f a trailing run of
identical keyframes was always treated as the exit, so an element with no exit
animation rested at its invisible pre-roll -- `ptframe1`/`ptframe2`, the main
menu's circuit bracket, which a capture of the running game plainly shows.

Pinned at b436e5a rather than 5e6cf0d where the fix was written, because
b436e5a is where it carries its disc-wide check: 30 of 13 991 elements move, 4
become visible, 0 become invisible. The rule shipped is the RE agent's, not the
condition this port proposed -- mine was too loose and would have erased the
word PAUSE on `pgptitle.rat`, whose trailing run is two identical TRANSPARENT
frames. A trailing run is the hold exactly when it is VISIBLE.

The re-export shows the change was contained: two files differ, and within them
exactly four `rest` blocks -- ptframe1/ptframe2 on both main menus, t=16 alpha
0x00 at the pre-roll position becoming t=62 alpha 0xff at the arrived one.
Every diff line pairs. The other ten screens are byte-identical, no sprite
changed, and `pteff02` correctly did not move.
2026-08-28 21:44:08 +00:00

31 lines
1.5 KiB
TOML

[package]
name = "sylpheed-export"
description = "Convert a Project Sylpheed disc into the open asset tree the Godot port reads"
version.workspace = true
edition.workspace = true
license.workspace = true
[dependencies]
# The decoders, PINNED BY REVISION. Not vendored and not reimplemented: they are
# disc-wide verified in their own repository, and floating the pin would let a
# decoder change land mid-milestone -- exactly the confusion this prevents.
#
# `sylpheed_formats::media` in particular owns the cases where one playable thing
# is not one archive entry (segment-spanning reads, multi-sub-wave banks, and the
# continuous cutscene-voice stream). Do not re-derive those here.
#
# Pin moved 8b6dbcf -> 5414db3 on 2026-08-28. WHAT I WANTED FROM IT: the fix to
# `ui_layout::rest()`. At 8b6dbcf a trailing run of identical keyframes was
# always treated as the exit, so an element with no exit animation rested at its
# invisible pre-roll -- `ptframe1`/`ptframe2`, the main menu's circuit bracket,
# which a capture of the running game plainly shows. 5414db3 is the revision at
# which that fix carries its disc-wide check (30 of 13 991 elements move, 4
# become visible, 0 become invisible), not merely the one where it was written.
sylpheed-formats = { git = "https://git.mc02.dev/fabi/Syplheed-Reborn.git", rev = "5414db3" }
serde = { version = "1", features = ["derive"] }
serde_json = "1"
anyhow = "1"
clap = { version = "4", features = ["derive", "env"] }
image = { version = "0.25", default-features = false, features = ["png"] }