MechaCat02 12d6439b2b docs(agents): how the containers and agents are actually set up
Written for the other machine, which asked. Everything in it was read off the
running host rather than remembered.

Also adds docker/ci/ -- the CI image recipe and a capped runner -- because the
image existed on exactly one host and its Dockerfile was in a scratch directory
under /tmp, which was swept. That is the same shape as every other thing this
consolidation has turned up: something correct that exists in one place.

  docker/ci/Dockerfile          rust 1.98.1 + the apt list copied from ci.yml
  docker/ci/Dockerfile.ffmpeg   + ffmpeg, which sylpheed-export shells out to
  docker/ci/run                 6 CPUs / 7 GB / NO SWAP, named cargo volumes

The rule the runner exists to enforce: every heavy command goes in the capped
container. CARGO_BUILD_JOBS caps codegen units, not rustc's threads, not the
linker, not the test harness -- a bare host build is unbounded and has frozen
this box repeatedly.

The document also records the two agent defects the other machine will meet:
a brief change does not reach a RESUMED session, and nothing brought an agent
back to its own red PR (fixed in #24, which is itself subject to the first).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 20:42:56 +02:00
2026-09-13 19:31:49 +02:00
2026-09-13 19:31:49 +02:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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