No emulator-requiring state/approved item was open this iteration (issues
#1, #3, #5 all landed and moved to state/needs-human; #25 still awaits
approval). Used the gap for corpus consistency instead of idling, per the
same "a correction that never reaches the row someone reads" failure this
project keeps naming.
1. menu-navigation-semantics.md's own Q4 table still said NEW GAME was
"not tested" and its own prose said it was "deliberately not pressed"
and hangs the emulator -- both refuted BY THIS SAME PAGE on 2026-08-28,
34 lines further down ("NEW GAME -- measured ... it is not a hang. It
opens DIFFICULTY then SELECT DATA"). The correction never propagated
backward into the table or the status line above it, so a reader
stopping at either would come away with the wrong (and already-refuted)
answer. Fixed in place, struck rather than deleted, with the actual
destination and an honest note that DIFFICULTY has no id-table name
match (already refuted separately) while SELECT DATA plausibly matches
GP_SELECT_STORAGE as a fresh, low-confidence guess.
2. Found the identical failure mode in my own recent work: HANDOFF.md's
original Q1-Q10 summary table (near the top of a 6600+ line file) still
quoted the 2026-08-30 "no auto-repeat" finding as current, three commits
after this same session measured 12 frames delay / 4 frames interval
through a repeat-capable driver and explained why the earlier negative
was a driver limitation, not a game fact. A reader who only sees the
summary table -- which is exactly what a long file trains a reader to
rely on -- would get the withdrawn answer. Fixed with an explicit note
pointing at the current entries rather than silently editing the number
in place, so the correction itself stays visible.
Refutation-shaped either way: two claims ("NEW GAME untested", "no
auto-repeat") checked against this corpus's own newer evidence and found
not to survive, recorded rather than left to be rediscovered.