Carries `xenia-rs` `harvest/import-thunk-naming` (b4f19f1) across into the lifted crate. That work was found UNCOMMITTED in the retired repo's working tree on 2026-09-14 and exists nowhere else: absent from `iterate-4A`, absent from this crate as lifted. CONSOLIDATION.md Phase 5 ends with "delete the local clone" and Phase 7 drops the emulator, so it had a deletion scheduled against it. Not a cherry-pick. The lift's base is exactly the harvest's parent (8401d4d), so each file was merged three-way -- lifted vs base vs harvest -- which is what made the port reviewable: 10 conflicts, 9 of them pure rustfmt reflow from the lift's formatting pass, and 1 semantic. The semantic one is insertion ORDER. `xdbf_achievements.image_id` is now a foreign key onto `xdbf_images(id)`, so the image rows must be inserted before the achievement rows. The merge moved that block; the conflict was the stale copy left at the old position. What arrives: * **Import-thunk recognition** (`imports.rs`, 338 lines). An XEX import is not a PLT jump: the linker emits a four-word thunk whose first two words are import RECORDS that the loader rewrites at module load. On disc they are still records, so a PowerPC-only decoder prints two meaningless `.long`s in front of an indirect branch. This maps every word of every thunk, and every direct branch into one, back to its `imports` row. Shape-validated rather than trusted: an entry is indexed only when the four words it points at actually have the thunk shape. Adds `instructions.import_address` (FK onto `imports.address`) and `import_role` (`'record'` | `'thunk'` | `'call'`, NULL iff import_address is NULL), plus an index. `tools/zq.py` gains `imp` and `impcalls`, and `dis` now names imports instead of printing `.long 0x01010194`. * **Sixteen schema-wide foreign keys**, declared wherever a column is derived from another table. CREATE TABLE and insertion order become load-bearing. `functions` is deliberately NOT an FK parent and the golden test now asserts zero inbound FKs onto it: DuckDB implements UPDATE as delete+insert, so one inbound FK would make `functions.name` un-updatable and break `apply_re_symbols.sql`, which re-applies RE symbol names after every regeneration. The database path needed no change in the binary: `DbWriter` builds its own index inside `ingest_instructions` from `info.import_libraries`. Only the two output paths (`enrich_section` for JSONL, `write_asm`) take it as an argument. Verified: `cargo test -p sylpheed-xexdb` = 10 passed / 0 failed, including `db_schema_golden` (41s, builds a real DuckDB) which locks the 16-FK set and the no-FK-onto-functions rule. `cargo clippy -p sylpheed-xexdb --all-targets -- -D warnings` clean; `cargo fmt --all --check` clean. Stacked on #32 -- it ports into a crate that only exists there. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
-- and RUNNING.md, which is how you actually start it
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.