Sylpheed port agent 1628f0e9b5 port: the snap target is UNDECODABLE and therefore free -- caveat closed, not carried
I had this in the code as 'bounded, not pinned ... if the game snaps elsewhere in
the window, move this line'. That framed a live loose end. There is none.

The Decoder tightened the window to [160,238) and, more usefully, showed it can
never be narrowed by any capture: every element holds a constant pose across it,
so with the leaves restarting at 0 on the snap, every target in the window
renders the same frame -- and it never becomes observable later either, because
the clock freezes at settle and the 238->250 exit plays when the screen LEAVES
rather than on a timer.

Checked against this export rather than taken on trust: all 24 title elements are
constant across [160,238), and the lower bound is EXACT -- ptcopyright is
mid-ramp at t=159.9 and settled at t=160.0, so the intersection is the window.

Classified undecodable-with-reach. 236 stays, needs no defending, and nobody
should spend a run on it.
2026-09-02 21:38:45 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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