Sylpheed port agent 1c4bfeb86a port: verify my own indexing against the ordinal foot-gun that voided three of theirs
The Decoder retracted three claims: screen render --build N takes a build ordinal,
screen list maps [10] to entry 12, and the splashes are entries 10 and 11 -- so
their splash rows rendered the loading screens against splash captures. My own
HANDOFF entry had warned that this names the splashes as loading screens 'and
everything still validates'.

verify-screen's header claims --all protects me from exactly this, and a comment
claiming protection is what just failed on their side, so I measured it: my
reference for build 10 scores RMSE 8.97 against the publisher splash capture and
build 11 scores 8.77 against the developer one, with a cross-control (publisher
reference vs developer capture) at 48.17 -- 5.4x worse, so the discriminator has
teeth. The addressing is correct and now measured rather than asserted.

Worth the time because these two screens' 0.01% figures are among the strongest
evidence in the corpus and are cited in the rest() adjudication a proposal against
a pinned crate now rests on.

Their retraction confirms 190 and 145. Width and mid-ramp remain perfectly
confounded across every screen either of us has measured; my 5/5 predictor result
stands as a hypothesis about the mechanism, not as evidence over width.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 13:01:14 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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