Ring at 347.5 on entry (MISSION SELECT), 427.5 after one delivery-confirmed DOWN, 347.5 on re-entry with the frame 0.0% different from first entry, screen confirmed by eye because an earlier run was fooled about which screen it was on. Two things settle here. The caveat on extras/initial_focus comes off: MISSION SELECT is a genuine initial focus, because a screen that RESETS cannot have a single-entry reading that is measuring history -- that objection was live only while persistence here was unknown. And focus_persists: false for extras is now written explicitly with kind: measured. Nothing changes at runtime, since the port already defaulted to false; the point is that an absent key and a measured false behave identically and mean opposite things -- 'nobody looked' versus 'the game was watched doing it' -- and only the second is visible to audit-kinds. It does not vindicate how it got there and is not recorded as if it did. For one iteration contract-check ASSERTED extras non-persistence with nothing behind it, the Decoder flagged it, and the measurement then agreed. Their separation is sharper than my own account was: declining to generalise the memory was correct, on the evidence then and on measurement now, since the two screens genuinely disagree -- but encoding 'not measured here' as a positive assertion of the negative was a different move that happened to land. Being right by luck does not retroactively make it evidence. The check is rewritten to rest on the measurement rather than left in place looking vindicated. guard_focus_scope no longer polices 'only main_menu': there is no menu-wide rule to state, since two measured screens disagree. It now states both measured values and counts the screens that say nothing, printing UNMEASURED, not 'resets'. Untested and not built on: OPTIONS, LOAD GAME, TUTORIAL. And nobody can separate 'resets to MISSION SELECT' from 'resets to the top item' -- they coincide, since ptbtn11 is both. The port's value is right under either reading and the reason is not established, which matters the day a screen is authored whose opening item is not its first. 16 kind labels audited clean, 14 controls firing, every asserting check passes. The P5 walk artifact now matches a measurement on both halves rather than one measurement and one default. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.