Sylpheed port agent 1df492208b port: their withdrawn 14-unit hold does not touch my authored 9 -- it supports it
Two warnings. The first does not reach me: nothing is authored from
screen-transitions.md's 0.87/0.97/4.08 s spans, and nothing in this port reads
keyframe times outside the crate -- their stale fade_quads.py failure mode cannot
occur here by construction.

The second is about black_hold_units: 9. Testing their structural claim on my
export: pteff00 on main_menu is [0:a255 12:a0 70:a0 80:a255], rising to black over
70->80, while content fade-outs start at 58-60. That is 12 units of lead, exactly
six frames at 30 Hz, matching their measurement off the running game -- disc and
capture agreeing by independent routes. They say the two overlap; mine has a
2-unit gap, one frame, inside their stated resolution.

The arithmetic: quad ramp 10 units + my authored 9 = 19 units = 0.317 s against
their measured blackout of 18 units = 0.30 s. One unit apart, inside their own
resolution. The measurement that withdrew the 14 supports my 9.

It survived because I declined to author the 14 when the arithmetic was available
and fit -- I wrote that it was arithmetic rather than a measurement and left the
value where it had been measured. Had I adopted the composition I would now carry
24 units against a measured 18, which is the dead black they are warning about.

Not adjusting 9; one transition, one run, +/-1 frame.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 13:37:59 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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