sylph-decoder 258e1e63f7 method: an insensitive observable fails twice, and the second way sends you hunting
The port checked my pivot claim rather than taking it and found the nuance: the
sprite is odd-width, 399, so its true centre is 199.5 against a declared pivot of
200. Half a pixel, far inside the 0.70 and 0.48 px agreement, so it changes
nothing -- but "the pivot IS the centre" is the kind of sentence somebody leans on
for a sub-pixel claim later, so the page now says it is the centre rounded up.

And records the general form of the two bugs this exchange produced, which share
one cause. First, a leaf-composition rule was checked against alpha, which moves
about 0.3 levels per keyframe unit, so a one-keyframe association error barely
shifted it and the rule looked confirmed -- while the same span moved x by
1560 px. Second, fitting t from that same alpha manufactured an 11.5 px position
residual that did not exist and sent the consumer hunting a pivot rule to explain
it, because one byte of alpha quantisation is worth 1.5 to 1.9 keyframe units.

Solve on the fastest-moving field and check the slow one, never the reverse. The
second failure is the more expensive: failing to falsify leaves you falsely
reassured, but inventing a residual sends you looking for a mechanism.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
2026-08-29 18:25:52 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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