Sylpheed port agent 28fb2d6892 port: identify their submenu capture as GP_TUTORIAL, using edges where intensity failed
They reached a submenu and could not identify it: intensity correlation cannot
discriminate when the candidates are near-blank, which is what the .tbm hypothesis
predicts. Their capture is 99.999% non-black -- a full-screen background our
renderer omits -- and an additive background swamps intensity but not edges.

Control first: edge correlation against my own title capture over seven GP_TITLE
builds picks build 4 at +0.2792, 1.4x over second and 7.6x over third.

Result: GP_TUTORIAL build 0 at +0.4962, build 1 at +0.3137, best GP_SAVE_LOAD at
+0.0713. Winning r higher than the control's and margin better; both TUTORIAL
builds 4-7x above every SAVE_LOAD build. Independently plausible -- flow.json has
ptbtn03 = TUTORIAL -> TUTORIAL_MENU, not a GP_TITLE build.

The ARCHIVE is identified with a large margin; WHICH BUILD is not -- 1.58x is the
same order as the control's 1.4x and the two are variants of one screen.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 10:53:25 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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