Sylpheed port agent 2cd94aca4c port: grep the corpus for the claim -- one refuted sentence was still shipping
Applying the Decoder's rule to my own corpus, on four claims refuted this
fortnight. Two were properly marked. Two were not.

The exported why still told readers the dropped chunk 'IS understood: the TAIL of
the kept stream' -- an interpretation refuted when the resolver turned out to
start 238 packets inside the first stream, so what matched end-flush was a
start-truncated simultaneous stream. It was wrong twice over: S00A's dropped
chunk is the SILENT one, so the sentence described a case that was not present --
the second template-message-true-only-for-one-case defect in this file, which
suggests the first fix taught me nothing general.

'The port's boot is known too fast on both' was still standing unmarked. I wrote
the withdrawal as a new section and left the original untouched, so a reader
arriving there first got the dead answer. Annotated in place.

One false positive: BLOCKED matched inside my own correction, which quotes the
refuted claim to name it. Naming a refuted sentence keeps it greppable, which is
the price of not deleting it, so the audit needs a read of every hit.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 10:33:44 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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