sylph-decoder 2ea7b7eb3d re: my own MISSION correction was wrong on all three clauses
Two iterations ago I corrected MISSION.md's stale "🔴 Emulator-side questions are
blocked" banner and wrote, in its place, that the two items it named were
"unblocked, not answered ... both need a running menu, both now have one, and
neither has been attempted". I wrote that without reading either page.

Reading them:

  8AX vs ptbase was RESOLVED on 2026-08-29. Its status line says so -- both its
  questions closed, page kept for the evidence.

  The gamma control was attempted and half-answered, and its page records that
  the run "needed the emulator only to BOOT, not to reach a menu ... parked behind
  the title-screen blocker for no reason".

  So neither item ever needed a running menu, and the section's premise was wrong
  independently of whether the menu was reachable.

All three clauses false. The failure is specific and worth naming precisely:
replacing a stale status with an UNCHECKED one, in the same edit that criticised
the document for carrying unchecked status. sylpheed-port wrote a dead instruction
inside the commit fixing dead instructions; this is that shape, one document over.

METHOD: a correction is a new claim and needs the same check as the claim it
replaces. The urge to correct supplies confidence the correction has not earned --
check a replacement as hard as the thing it replaces, and hardest when the edit is
about checking.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 19:29:17 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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