Ran --framerate_limit=30 against predictions committed beforehand. Every
discriminating row went to the frame-based column:
frame-based time-based (mine) measured
presents/s ~27 ~27 28.4
modal alpha step 17 unchanged 34 doubled 17 UNCHANGED
units/s ~30 halved ~60 unchanged 30.2 / 30.3
publisher dwell ~8.5 s ~4.2 s 8.450 s DOUBLED
developer dwell ~7.0 s ~3.5 s 6.923 s DOUBLED
Both controls passed first. The limiter took effect (28.4 presents/host-s
against 51-55, interval mass moving from one 60 Hz vblank to two, 422 of
468), and all 8/8 splash quad rects are identical so nothing but the frame
rate differs.
So the UI clock advances exactly 1 unit per presented frame. The step is 17
on every quad at 28.4, 51.4 and 54.8 presents/s, and 255*1/15 = 17 with the
declared T=15. units/second = presents/second, and seconds are not a
property of the game.
The port's 60 stands: the guest presents once per 60 Hz vblank
unconstrained, and 1 unit per present at 60/s is 60 units/s. Same answer as
my first position, finally with a tested mechanism instead of an inference.
This withdraws units-per-frame-is-not-a-constant.md in its central claim.
My "a time-based clock is immune to dropped frames so the dwell is stable"
was a real prediction and it failed -- the dwell doubled. The four-run
agreement I read as evidence was four runs at similar frame rates.
h3-units-per-frame-measured.md's +34 is now the anomaly rather than the
rule: 34 per label at 27.2 labels/s against 17 per present at 28.4
presents/s. Both cannot be presents. Not asserting it is wrong, only that
one of them must explain the disagreement.
Three of my four positions came from inference over a measured quantity;
this one came from changing an input and watching what moved. The
opportunistic comparison pointed exactly the wrong way because nothing
controlled what else differed between those captures.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
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