Correction first. stage-numbering-and-player-craft.md called S24-S29 'story' and reported 22 story stages. challenge-mission-gate.md OWNS that split and already had it: S01-S16 story, S18-S23 tutorials, S24-S29 challenge. A third confirmation fell out of this iteration: AUTO_SETTINGS names stage01..16_settings.tbl, tutorial01..06 and challenge01..06, and its field tags are 1-16, 18-23, 24-29 -- the shipped stage numbers exactly. The campaign is 16 story missions, not 22. AUTO_SETTINGS and IGNORE are likewise already owned by isl-condition-builtins.md, so nothing there was new either. What is new: the 11 marker records hud-config.md listed as unread. 12 named fields each, portable HUD data. Colour is ARGB, three per marker -- objectives red 0xFFFF0000, guard/waypoint green 0xFF20FF20, Acropolis/tanker cyan 0xFF00FFFF, sub-objective yellow 0xFFFFFF00, and every TutorialMarker_* amber 0xFFFFA010. Each carries a Normal sprite and an Emphasis part with optional Sub companions; HPGauge 0/1/2; RadarCursorType Circle/Rectangle/blank; BlinkCycle 0x800 on all eleven. TutorialTarget is Yes on exactly the five TutorialMarker_* and No on the six ObjectiveMarker_*. Parameters binds the roles: TargetMarker -> ObjectiveMarker_Target, HelpMarker -> ObjectiveMarker_SubObjective, TutoTargetMarker -> TutorialMarker_Target, plus ReloadDispTime 0.1. Enumerate_ObjectiveMarkers is the 11-name roster. Artefact +13 lines / 0 deletions; the other nine regenerate byte-identical.
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