sylph-decoder 304ce9efaa re: forced_backdrop DECIDES 62 of its 80 instances, not 6
The port agent raised that every check this corpus ran on the rule measured
its STABILITY -- that no verdict moved -- and never its NECESSITY. It is
right, and the distinction is load-bearing.

New probe: recompute derived_paint_order with the forced_backdrop fallback
removed and diff the orders, over every dat/*.pak.

  80 forced instances = 62 the rule DECIDES + 18 it merely AGREES with.

The 80 reproduces the page's own census exactly, which is the check that the
probe sees the same set. Every one of the 62 deciders is keyless; no keyed
element is ever moved.

Of the 18 that agree, 14 have their own key -- and that includes the
palogo_eff0.prm 'control', whose implied key is 0x00000000 and would sort it
first regardless. So that agreement is the rule reproducing our crate, not the
game confirming the rule. The port saw this before I did. The remaining 4 are
keyless but inert: every element on those two builds is forced, so the
tie-break gives the same order either way.

Confirms the port's GP_TITLE finding from the other side: entries 10/11/13/14
unchanged without the rule, entries 12/15 decided by it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 06:53:16 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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