sylph-decoder 36538fae87 re: F6 unit 10 -- the parent's declared alpha gates the sweep, and it multiplies
Build 4 declares ptloop01/02 alpha 0 until t=70, full at t=100, with 238..250
an EXIT ramp -- which answers the brief's "is 238..250 an entry or an exit"
for these elements. Builds 5/6 declare the same records flat 255, so the
build must be named before the question has an answer.

Control ran in the direction that could have flattered the hypothesis and
did not: the leaf's own alpha FALLS 255->128 where the capture RISES 8->255.
Decomposing against the leaf's declared curve leaves an implied parent that
pins at 255.0 +/-1.5 across hundreds of frames while the drawn alpha swings
242->132->145. Parent alpha is multiplied in; closes that standing 🟡.

Restores unit 8's 0.514: leaf/title = 0.4795 and 0.4667 across two runs that
differ 2x in frames. I over-withdrew it last iteration by discarding the
ratio along with the frames it had been quoted in.

Adds examples/ptloop_parent_keyframes.rs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-02 19:39:21 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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