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Sylpheed/docs/re/structures/unit-substructure-records.md
Sylpheed RE agent 3c8a30aefb re: the faction law generalises - 564 of 564, four fields, all six paks
The previous commit measured _e/_f on one pak and only through the effect
binders. Widening the sweep to EVERY string field of every unit object in ALL
SIX GP_MAIN_GAME_* paks:

                value _e   value _f
  UN_e###          198          0
  UN_f###            0        366

564 of 564 agree and the mismatch residual is empty. The law is not confined to
one field either - it holds separately, at 100%, in each of four:

  LowerHPFxModel            252 of 252
  ShieldHitEffectName       210 of 210
  ShieldRecoverEffectName    84 of 84
  ExplosionFxModel           18 of 18

The two shield fields were not in the earlier measurement at all, so the law
reaches further than the *FxModel family that suggested it.

Scope stated exactly, because "general" would overclaim: this is a law about
EFFECTS, not about assets in general. The sweep covered every field, and every
_e/_f-suffixed value a unit binds turns out to live in those four effect fields.
No model, motion or SE value carries the suffix at all, so the faction pairing is
NOT shown for those kinds - there was simply nothing to test.

UN_n### (TTRL) binds no _e/_f value in any of the six paks: 12 objects, = 2
users, with nothing on either side. That confirms over the whole population what
was only a single-pak observation before.

Also corrects the ID grammar and reconciles a count. The earlier section reported
42 + 26 + 2 = 70 unit objects using a regex that required UN_<letter>###_<FACTION>_;
the looser UN_<letter>###_ finds 71. The extra one is UN_e910_core_ADAN_GeneratorCore,
which inserts a sub-kind token BEFORE the faction tag. So the grammar is
UN_<letter>###_[<subkind>_]<FACTION>_<name>, and both counts were right for their
own pattern.

All seventeen artefacts byte-identical.
2026-08-28 09:44:20 +00:00

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# ✅ The destructible-subsystem model — a unit's sub-records
The corpus has named the sub-records of a unit `.tbl` since
[unit-struct-runtime](unit-struct-runtime.md) ("`Generic`, `Maneuver`,
`Shield`, `Explosion`, `Mass`, `Effect`, `SE`, `Turret_00N` … all flattened
into that single object") but has never **opened** them. This does.
One unit = one IDXD pak entry. 114 of them
([the `Generic` partition](unit-datasheet-static.md)). Artefact
`../data/unit-substructures.txt`, regenerator
`tools/re-capture/unit_substructures.py`.
| family | records | max/unit | non-indexed fields |
|---|---:|---:|---:|
| `Turret_NNN` | **835** | 63 | 38 |
| `Generic` / `Maneuver` / `Effect` / `Shield` / `Mass` / `SE` / `Explosion` / `StructureCount` | 114 each | 1 | — |
| `NS_Body` | 68 | 1 | 12 |
| `ShieldGenerator_NNN` | 46 | 4 | 21 |
| `Thruster_NNN` | 38 | 4 | 21 |
| `Hatch_NNN` | 26 | 4 | 23 |
| `Bridge_NNN` | 25 | 2 | 20 |
Seven singletons named with a literal `???` (`Turret_???`, `Versatile_???`, …)
are the schema's own template rows.
## The shared destructible-part base
`Turret`, `ShieldGenerator`, `Thruster`, `Hatch` and `Bridge` are the **same
record shape** with per-kind extras. Every one of the 970 part records carries:
```
ID Name ParentStructureID Frame NomalModel CollisionModel Radius
HP IsDestructible IsShielded IsInvolved IsRadarVisible SpreadDamage
DamagedMotionName DestroyMotionName DestroyMotionTime
Effect_Explosion Effect_Flare Effect_Paralyze
```
(`NomalModel` is the game's own spelling.) `Frame` is a **mesh node name** —
`GN_mnt` on the player craft — so a part is bolted to a named bone of the
`Generic.Model` mesh the corpus already decodes.
Per-kind, on top of that base:
| kind | extra fields |
|---|---|
| `Turret` | `WeaponID`, `AngularVelocity`, `YawLimit`, `PitchLimit_Elevation`, `PitchLimit_Depression`, `CoverArea`, `IsAuto`, `HasBarrel`, `CommonCannonModel`/`Frame`, `CannonModel_NNN`/`CannonFrame_NNN` (up to 80), `SequencingCount`, `SequencingInterval`, and on a few: `CurveAngle`, `FCSAngle`, `FollowView`, `ShellModel`, `CoverModel` |
| `ShieldGenerator` / `Thruster` / `Bridge` | `PowerRatio` — losing the part degrades the parent |
| `Thruster` | `NozzleCount` |
| `Hatch` | `SquadronID`, `LoadedCount`, `MaxAvailableCount`, `TakeoffInterval` — **a carrier's launch bay** |
🔑 That is a complete component model: named bone, own mesh and collision mesh,
own HP and destruction motion + effects, and a `PowerRatio` saying what the
parent loses when it dies.
## The one-record blocks
| record | fields |
|---|---|
| `Shield` | `MaxValue`, `ChargeSpeed`, `ChargeDelay`, `ChargeDelay_Break` |
| `Mass` | `DryMass`, `GrossMass` |
| `SE` | `ExplosionSE`, `Thruster`, `SideThruster`, `JumpIn`, `JumpOut`, `ShipEnvironmentSE`, `LowerHPSE`, `LowerHPThresholdRatio` |
| `Explosion` | `Delay`, `DelayAdjustment`, `ExplosionFxModel`, `ExplosionMotionName`, `LowerHPFxModel`, `DestroyMotionName`, `DestroyMotionTime` |
| `StructureCount` | `TurretCount`, `BridgeCount`, `HatchCount`, `ShieldGeneratorCount`, `ThrusterCount`, `VersatileCount` |
| `NS_Body` | `Model`, `NodeCount`, `Interval`, `StartingVelocity`, `Deceleration`, `Volume`, `Color_R/G/B`, `AttenuationVolume`, `AttenuationAlpha`, `DeleteFadeSpeed` — an engine-trail ribbon, on 68 of 114 |
Every field the runtime doc reached for `Shield` (`MaxValue +0x238`,
`ChargeSpeed +0x244`) and `Mass` (`DryMass +0x274`, `GrossMass +0x278`) is
here, at the same names.
## 🧪 Control 1 — `StructureCount` counts the part records
`declared == #<Kind>_NNN records`, over 114 units × 6 kinds = 684:
| | |
|---|---:|
| equal | **612** |
| declared 0, one blank placeholder record | 55 |
| differs | **11** |
| kind absent from `StructureCount` | 6 |
The 55 are a real sub-rule, not slack: a kind with a count of **0 still emits
exactly one record**, and all 55 have empty `Name`, `NomalModel` *and* `Frame`.
So the file always carries at least one slot per kind.
Every one of the 11 exceptions is a **`Turret`**, and every one has
`declared < records` — never the other way round. Nine are the player's
DeltaSaber family:
```
declared=4 records=63 x7 f001_T, f001_T_EX5, f001_T_EX5_el, f001_T_Player,
f002_W, f002_W_Player, f004_A_Player
declared=4 records=5 x2 f001_T_Player_Ttrl1 / _Ttrl2
declared=1 records=2 x1 UN_e001_ADAN_Elan_EX4
declared=8 records=9 x1 UN_e107_ADAN_AAFrigate_EX4
```
✅ **ADOPTED the next day** — on the player craft the `Turret_NNN` list is a
*hardpoint catalogue* and `TurretCount 4` is how many mount at once. The
Arsenal table proves it from an independent file: **59/59 of its items name a
`Turret_NNN` slot in `PlayerWeapon`**, see
[arsenal-item-weapon-chain](arsenal-item-weapon-chain.md). The two `+1`
warship/craft cases are still unexplained.
⚠️ The "10 distinct `WeaponID`s" measured here is the **AI** variant
`UN_f001_TCAF_DeltaSaber_T`. The `_Player` variants give the same 59 slots
**59 distinct** weapon records — wingmen fly a collapsed 10-class set.
## 🧪 Control 2 — turret weapons resolve into the weapon datasheet
**835 / 835 `Turret_NNN.WeaponID` values are an `ID` in the 131-record
`Weapon` table. Zero unresolved.** 105 distinct values are used; **26 of the
131 weapons are never mounted on a turret** — the player-only arsenal.
That is a hard cross-table link: [the weapon
datasheet](weapon-datasheet-static.md) is what arms every gun on every ship.
## ❌ Refuted in the same pass — "the 59 hardpoints are the 59-name arsenal roster"
The DeltaSaber's 63 turret slots hold **59 non-`Weapon_NULL`** entries, and the
`WEAPONS` roster in `GP_HANGAR_ARSENAL.pak` has exactly **59** names. Tempting,
and wrong: the two sets **overlap in 0 values**, and the 59 slots carry only
**10 distinct** `WeaponID`s. The roster is display names
(`Machiene_Cannon_MG1` — the game's spelling); the hardpoints reference
`Weapon.ID` (`Weapon_TCAF_DeltaSaber_Gun`). Two namespaces, one coincidence of
count.
## ✅ `CoverArea` is a 6-bit mount mask — and the other three leftovers
Artefact `../data/turret-coverarea.txt`, regenerator
`tools/re-capture/turret_coverarea.py`.
**Six bits, never more.** Across all **835** turrets: 41 distinct values, max
`0x3f`, **bits 6 and 7 set on none**. Per-bit counts 709 / 117 / 274 / 274 / 260
/ 237; popcounts 0…6.
| mask | n | what |
|---|---:|---|
| `0x00` | 34 | the empty `Weapon_NULL` hardpoints — `YawLimit 0` on all 34 |
| `0x01` (one bit) | 439 | craft hardpoints — `YawLimit` 2.5 / 1.0 / 0 |
| 2–6 bits | 362 | warship mounts — `YawLimit` 45…180, real pitch limits |
🔑 **It tracks the MOUNT, not the weapon.** `UN_e107_ADAN_AAFrigate` carries
eight identical `..._AAFrigate_AAGun` turrets: `GN_GunXS_01…04` are **`0x1d`**
and `GN_GunXS_05…08` are **`0x2d`** — same gun, same `YawLimit 120`, different
mask. `UN_f104_TCAF_Battleship` spreads five masks (`0x1d`, `0x39`, `0x35`,
`0x27`, `0x2b`) across `GN_TGunL_01…05` / `GN_TGunM_02…03`, all firing the same
`CAF_Ship_ASGun`.
🟡 **Which physical sector each bit denotes is NOT determined.** Six bits and a
field called *CoverArea* invite ±X/±Y/±Z or six hull faces, and the 01–04 /
05–08 split above looks like a side — but nothing static fixes the axis
convention. **A reading, not adopted.** ❌ Also refuted on the way: bits 2 and 3
are not a mutually-exclusive pair — 188 turrets set both.
### The 26 weapons no turret mounts
`Weapon.ID` 131, mounted 105, never **26** — and they are a coherent set, not
strays: **11 `_P` player variants** (`…_Beam_P`, `_Gun_P`, `_Bomb_P`, …),
the **nose and twin mounts** (`_NoseGun`, `_NoseGun_P`, `_NoseGun_None`,
`_NoseGun_Ttrl`, `_TwinGun`, `_TwinGun_P`), **two `_Child` sub-munitions**
(`wep_13`, `wep_29`), the **three `S16Boss_*`** weapons, three `Weapon_Test_*`,
and `ADAN_Attacker_S_GunTurret`.
### `Versatile_NNN` ships nowhere
**0 populated records across all 41 archives** — only the `???` template row.
The schema declares a sixth destructible-part kind with zero instances.
### The two units one turret short — both extras are MISSILE mounts with no frame
* `UN_e001_ADAN_Elan_EX4`: `TurretCount 1`, two records — `Turret_000`
`…Turret_NoseGun` and `Turret_001` `…Turret_Missile`, both mask `0x01`, both
with an empty `Frame`.
* `UN_e107_ADAN_AAFrigate_EX4`: `TurretCount 8`, nine records — eight
`GN_GunXS_0N_ContH` gun turrets, plus one `…Ship_AAMissile` at mask `0x0c`
**with no `Frame` at all**.
🔑 In both, the uncounted extra is a **missile launcher with no mesh node** — so
`TurretCount` counts frame-mounted guns, and a frameless launcher rides in the
same record family without being counted. Consistent across both, n=2, so
**stated as the observed pattern, not a rule**.
## 🟡 Not settled
* What links a roster entry to a `Weapon.ID` — the 59-of-131 question is still
open, and this pass shows the answer is **not** the hardpoint list.
* `Versatile_NNN` has 0 populated records in this pak; only the `???` template
row exists, so its schema is known and its instances are not.
* ~~`CoverArea` reads as a hex word — a bit mask, bits unknown.~~ **Opened
above**: a 6-bit mount mask. Which sector each bit means is still open.
* The 6 `no field` comparisons are one unit whose `StructureCount` omits every
count.
## ✅ Every effect a datasheet binds, against every effect the LOD tables declare
The `Explosion` substructure's field list is already above; what was untested is
whether its `ExplosionFxModel` — and the whole effect-binder family — actually
*resolves*. Run as a declared × used partition, sweeping **34 binder field
names** (`*FxModel*`, `*EffectName`, `Effect_*`, `ShellModel`, `CoverModel`,
`SilhouetteModel`) against every name declared by a `LOD_Effect_<n>` or
`GameModel_<n>` field anywhere on the disc:
| | declared | not declared |
|---|---|---|
| **used** | **172** | **58** |
| **not used** | **318** | — |
490 declared, 230 used. The top binders are `Effect_Paralyze` (2 874 values),
`ShellModel` (996), `HitFxModel` (738), `JetFxModel_000` (408),
`MuzzleFlashFxModel_Loop` (384).
🔑 **The 58-cell is almost one field.** 53 of the 58 are bound by
**`SilhouetteModel`** alone, and all 53 are `rou_f###_wep*` names — the arsenal
item silhouettes already documented in [[arsenal-item-weapon-chain]]. They are
undeclared because they are **the wrong kind**: each resolves as its own
standalone package, e.g. `rou_f001_wep_01.xpr`, and never as a LOD-table entry.
Nothing is missing — the sweep was reading an asset-file name as if it were an
effect name.
That leaves **four genuinely undeclared effects** — `eff_e0044`
(`ExplosionFxModel`), `eff_f0002` + `eff_f0002_barn` (`JetFxModel_00N` /
`AfterBurnerFxModel_00N`) and `eff_h308` (`HitFxModel`) — plus one placeholder
(below). None of the four resolves as a record name or a field name either.
⚠️ Controls, both from the previous iteration and both reproduced: `eff_n0071`
is **declared and used 6×** (= one user, per the per-pak-copy rule);
`eff_e0033` is **declared and used 0×**, i.e. it sits in the 318-cell. The 318
is expected rather than alarming — the `EnumLODSet`/`EnumGameModel` family is
overwhelmingly *equipment*, so most of what it declares no unit datasheet binds.
### 🔑 A Shift-JIS dev placeholder: `文字列`
One "effect name" in the 58-cell is not a name at all. Bound by
`Effect_Explosion` and `Effect_Flare`, **72 occurrences = 12 users**, its bytes
are `95 B6 8E 9A 97 F1` — Shift-JIS for **`文字列`**, literally *"character
string"*. It is the placeholder a developer left in the field.
⚠️ **Reader defect this exposes:** `tools/re-capture/unitgroup.py` hands the
value back as Latin-1 mojibake (`¶ñ`), so an IDXD string field can carry
**Shift-JIS** and our decode does not know it. Worth fixing before any of these
strings reach a port; harmless for name-matching, because every other value in
the corpus is ASCII.
### ✅ `_hangar` *is* a package-naming convention — 59 of 166, zero partials
Following the silhouettes into the ISO tree: **59 of the 166 `.xpr` packages end
`_hangar.xpr`, and 59 of 59 have a bare twin** of the same stem. So a model
shown in the hangar ships as a second package beside the in-flight one.
This is the direct contrast to the previous iteration's refutation — `_all` /
`_child` was **1** of 166 with one stem and is not a convention; `_hangar` is
**59** of 166 with zero partials and is. Suffix conventions in this corpus are
worth testing precisely because they are not all real.
### ❌ An `.xpr` byte search cannot answer "does this effect ship"
Testing the four genuinely-undeclared effects against the 166 `.xpr` packages
gave `eff_f0002` and `eff_f0002_barn` in `Base.xpr`, and nothing for `eff_e0044`
or `eff_h308`. **But the control refutes the instrument, not the effects:**
`eff_n0071` — measured *live*, bound by an `Explosion` record's
`ExplosionFxModel` — **also returns nothing** from the same search.
A known-live name the test cannot find means the test has no power here. So:
* `eff_f0002` / `eff_f0002_barn` **do** have a mesh in `Base.xpr` (presence is
still evidence when it is positive);
* nothing follows about `eff_e0044` or `eff_h308`, and the earlier remark that
`eff_e0058`, `eff_e0059` and `eff_e0060` "have no mesh" should be read the same
way — **absent from a byte search over `.xpr` is not absent from the disc**.
Whatever ships `eff_n0071` is not a plain name string inside those 166 files,
so effect meshes must be reached some other way. Finding that route is the open
question; until then, only the positive half of this test counts.
### 🔑 Effects live in two families, split by digit-width — `ptc_pack.xpr` holds one
The open question from the last iteration was how an effect mesh is reached at
all. The corpus already had the pointer: [[xbg7-mesh]] mentions **`ptc_pack.xpr`**
and its `eff_*` entries. It is a 20 MB shared particle package in
`hidden/resource3d/`, and it names **532 distinct `eff_*` resources** — 527 of
them with a **three-digit** number, 3 with four digits, 2 unnumbered.
Joining it against the effect names the datasheets actually bind:
| bound name | in `ptc_pack` | not |
|---|---|---|
| **3-digit** (`eff_h308`, `eff_m…`) | **71** | 39 |
| **4-digit** (`eff_e0033`, `eff_n0071`) | **0** | **27** |
🔑 **Zero of the 27 four-digit names resolve in `ptc_pack`, and the four-digit
series is a closed three-letter set** — `e` (10), `f` (12), `n` (5). Meanwhile
`eff_e0033` *was* found in `Base.xpr`. So the disc carries **two effect
families**: a shared three-digit particle library in `ptc_pack.xpr`, and a
four-digit series that lives in the per-model and base packages instead.
⚠️ **The instrument passes its own control this time.** The previous iteration's
`.xpr` byte search was refuted because a known-live name returned nothing. Here
the same kind of search **demonstrably reads names out of this file — 532 of
them** — so a zero *within `ptc_pack`* is meaningful in a way the earlier
disc-wide zero was not. That is the difference between a search that has been
shown to work on the population being searched and one that has not.
Among the 39 three-digit misses the letters cluster hard: `j` 22, `t` 14, `m` 2,
`h` 1 — and `ptc_pack` contains just **one** `j` name against 149 `m` and 81 `s`.
So `eff_j###` is a third grouping that is almost entirely elsewhere.
🟡 This does not yet close the question — 66 of the 137 bound effects still have
no located home, `eff_n0071` among them. But the route is now a real one with a
number on it, and the next step is the `eff_j###` family and the four-digit
series rather than another disc-wide grep.
### ✅ The effect→package map — 103 of 137 located, and a correction
Enumerating `eff_*` names **per `.xpr`** across all 166 packages and matching the
bound names **exactly** gives a real home for **103 of the 137**, up from the 71
`ptc_pack` alone accounted for. Only **36** packages carry an effect name at
all, and two dominate:
| package | bound effects it holds |
|---|---|
| `Base.xpr` | **53** |
| `ptc_pack.xpr` | **46** |
| `Stage_S28.xpr` | 2 |
| five `rou_f001_wep_NN.xpr` | 1 each |
🔑 **There are two shared effect libraries, not one.** `ptc_pack.xpr` is the
particle library the previous iteration found; **`Base.xpr` is the larger home**
for bound effects. `ptc_pack.xpr` is also the *only* `*_pack` library on the
disc — no other shared bundle exists.
By digit-width: **3-digit 80 resolved of 110, 4-digit 23 of 27.** So the
previous iteration's reading survives and sharpens — the four-digit series
really does live outside `ptc_pack` (that zero stands), and now we can say where:
`Base.xpr`.
### ❌ Correction: `eff_f0002` does **not** ship — that was a substring hit
The previous iteration reported `eff_f0002` and `eff_f0002_barn` as present in
`Base.xpr`. **Both were substring artefacts.** What the file actually contains
is **`eff_f0002_barnhaze`** — one longer resource name that `grep -l eff_f0002`
and `grep -l eff_f0002_barn` both match inside. Neither bound name is there.
This is the corpus's own paid-for lesson arriving from the other direction: a
prefix hit is not an exact hit (cf. `rot_n001` vs `rot_n001_break`), and here it
was the *bound* name that was a prefix of the *stored* one. The map above is
exact-keyed, so it does not have this failure; the earlier positive is withdrawn.
### 🟡 The 34 that remain
The unlocated residual is dominated by a family the previous iteration did not
single out — **`eff_l###` with 17 of the 34** — then `eff_h###` 4, `eff_s###` 4,
`eff_j###` 2, `eff_m###` 2, `eff_t###` 1, and four four-digit names
(`eff_e0044`, `eff_f0002`, `eff_f0002_barn`, `eff_n0071`).
⚠️ Note the scope shift: the `j` 22 / `t` 14 clustering reported last time was
the residual **against `ptc_pack` alone**; against *all* packages those families
are largely accounted for and `l` is what is left. Both numbers are right for
their own population — which is the reason to say which population a residual
is measured against.
Regenerate with `tools/re-capture/effect_homes.py` →
[`docs/re/data/effect-homes.txt`](../data/effect-homes.txt), which lists all 34
by name.
### ✅ `_e` / `_f` on an effect name is the FACTION of the unit that binds it
Chasing the 17 unlocated `eff_l###` turned up their shape: they come in
**`_e`/`_f` pairs** — `eff_l101_e` + `eff_l101_f`, and the same for `l102`,
`l104`, `l105`, `l106`, `l201`, plus `_e`-only `l010`, `l011`, `l107`, `l108`
and `_f`-only `l002`.
Partitioning every `eff_<letter><digits>_<e|f>` binding by the **ID letter of the
owning unit** (one `GP_MAIN_GAME_*` pak = one user):
| | effect `_e` | effect `_f` |
|---|---|---|
| **`UN_e###`** | **33** | 0 |
| **`UN_f###`** | 0 | **61** |
**94 of 94 agree; both off-diagonal cells are empty.** And the unit IDs name the
factions themselves — the control reads `UN_e### → ADAN` (42 objects),
`UN_f### → TCAF` (26), `UN_n### → TTRL` (2, tutorial, binding neither).
🔑 So an effect ending `_e` belongs to an **ADAN** ship and one ending `_f` to a
**TCAF** ship: the same visual effect is authored twice, once per faction. That
is why the `eff_l###` family arrives in pairs.
### 🟡 What binds the 34 unlocated, and what they are
The 34 are not scattered — they are one job. `Generic` binds 32 of the 34,
`Explosion` 19, `Shell` 9, and two apiece for `Level_0` and `Weapon`. The
binder fields rank **`LowerHPFxModel` 252**, `HitFxModel` 144, then
`JetFxModel_00N` and `AfterBurnerFxModel_00N` at 48/30 each. They sit in the six
`GP_MAIN_GAME_*` paks (130 bindings each — one user) plus 32 in `DefTables.pak`.
`LowerHPFxModel` is the damaged-ship effect, so **the unlocated set is largely
the per-faction battle-damage and hit visuals**. None of the 34 resolves as a
record name and only one as a field name, so they are asset references, not
records.
⚠️ **Still unlocated as assets.** Knowing what they are for does not say where
their geometry lives; the `.xpr` route is exhausted for them and the parsed pak
payloads hold references, not meshes. Worth stating plainly: this iteration
identified the family and its naming law, not the missing package.
### ✅ The faction law holds across all six paks and four fields — 564 of 564
The previous section measured `_e`/`_f` on one pak and only through the effect
binders. Widening to **every string field** of every unit object in **all six**
`GP_MAIN_GAME_*` paks:
| | value `_e` | value `_f` |
|---|---|---|
| **`UN_e###`** | **198** | 0 |
| **`UN_f###`** | 0 | **366** |
**564 of 564 agree; the mismatch residual is empty.** And the law is not confined
to one field — it holds separately, at 100%, in each of four:
| field | agree |
|---|---|
| `LowerHPFxModel` | 252 of 252 |
| `ShieldHitEffectName` | 210 of 210 |
| `ShieldRecoverEffectName` | 84 of 84 |
| `ExplosionFxModel` | 18 of 18 |
Two of those — `ShieldHitEffectName` and `ShieldRecoverEffectName` — were not in
the earlier measurement at all, so the law reaches further than the `*FxModel`
family that suggested it.
⚠️ **But state the scope exactly: this is a law about *effects*, not about assets
in general.** The sweep covered every field, and *every* `_e`/`_f`-suffixed value
a unit binds turns out to live in those four effect fields. No model, motion or
SE value carries the suffix at all — so the faction pairing is **not** shown for
those kinds; there was simply nothing to test. "General across fields" here means
general across the fields that use it.
✅ **`UN_n###` (TTRL) binds no `_e`/`_f` value in any of the six paks** — 12
objects (= 2 users) with nothing on either side, confirming the earlier
single-pak observation over the whole population.
⚠️ **A correction to the ID grammar, and a reconciliation.** The earlier section
counted 42 + 26 + 2 = 70 unit objects using a regex that required
`UN_<letter>###_<FACTION>_`; the looser `UN_<letter>###_` finds **71**. The one
extra is **`UN_e910_core_ADAN_GeneratorCore`**, which inserts a sub-kind token
*before* the faction tag. So the ID grammar is `UN_<letter>###_[<subkind>_]<FACTION>_<name>`,
and both counts were right for their own pattern.