MechaCat02 444776ae1a docs(reference): adopt the four homeless reference files, and a LICENSE
CONSOLIDATION.md Phase 2. Each of these existed only in a repository about to
be retired, or as an untracked file on one disk -- which, for anything that
has to survive a machine, is the same as not existing.

  xex2-format.md            39 KB   the XEX2 container format
  xbox360-exports.{json,md} 1.1 MB  2,913 exports: xboxkrnl, xam, xbdm
  ppc-instructions.{json,md} 340 KB the PowerPC instruction reference
  LICENSE                            MIT -- this repo had none

The first two are byte-identical to xex2tractor's copies, verified with cmp,
and byte-identical again to the loose untracked copies in the project root:
three copies, zero of them tracked.

docs/reference/ is deliberately its own directory with a README that says
what it is NOT: nothing here is a finding, and no docs/re/ page should cite it
as evidence. Reference material filed beside measurements is how a borrowed
table starts getting read as a result.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 19:20:30 +02:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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