Sylpheed port agent 477cc6e6a7 port: index DECISIONS.md -- it already answered last iteration's question
Last iteration I filed title and title_jp's disagreement with sylpheed-cli as
mechanism-unknown, to the Decoder as well as here. Both were already explained in
this file, under headings that name the two screens.

Checked rather than assumed. title: still ties on 0x8083, 0x80a0 and 0x8010, and
the export declares paint_order_ties unresolved; the old entry's 904 px in the
glow band matches my 790 px at the same place, same 4-6/255 magnitude. title_jp:
the 'only non-integer scale' claim finds 26 keyframes export-wide, but exactly
ONE element visible at rest -- ptlogo_eff2 at 125% -- which is the pose
verify-screen uses. It survives narrowly.

The failure is navigability: 6502 lines, 111 sections, no index, so 'has this
been decided?' had no cheap answer and re-deriving it looked like diligence.

index-decisions generates the contents; check-all runs --check. No line numbers
(the first version was a fixpoint that failed its own check, and appends would
invalidate them all), and checked, because a stale index answers 'already
decided?' with a confident no.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 06:14:42 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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