sylph-decoder 50fd212d81 tools: the refuted-claim register never scanned code, and code is where a retraction fails to land
sylpheed-port found three live stale claims in their own source, each already
retracted in their log days earlier. Their framing is the one that matters: a
correction that does not reach the artifact a consumer reads has not been made, and
a comment sits beside the thing it describes.

check_refuted.py scanned docs/ only. Running it over tools/ and crates/ for the
first time found one here too: jp_title_session.sh justified its own existence with
'a free-running clock lands somewhere else on a fresh boot' -- a claim I refuted
myself the day before, when I measured the plate-pulse gate phase-locking the
shutter to 1.6 % of the sweep traverse. The script's stated rationale rested on a
premise I had already killed.

Fixed the file with the correction in place, including what it means for what that
script actually measures: a second capture through the same gate is a second sample
at nearly the same animation phase, so its RMSE 0.32 is a phase-locked lower bound.

Taught the register to scan code behind --code, excluding crates/sylpheed-viewer,
which is the human's tool. Controlled three ways: a planted code revival exits 1
with --code, exits 0 without it -- which is the proof the gap was real -- and 0
again once removed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-31 03:22:55 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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