sylph-decoder 5149c7be5d re: all four measured submenus reset -- the main menu is the only screen that remembers
LOAD GAME, TUTORIAL and OPTIONS all reset on re-entry, joining EXTRAS. With the
main menu persisting, the rule is four of four submenus resetting and one
exception -- the opposite of what a single screen had suggested.

Fourth attempt, and every control in it is a previous failure: the decision uses
the cursor's own region so no per-screen geometry is assumed (sweep 1 read the main
menu's gutter on screens whose cursors are elsewhere); the back-on-the-menu test is
the narrow ring row (sweep 2 died when a crash dialog defeated whole-frame
comparison); absolute row checks after every press (a constant offset passes a
differential control); and a two-sided self-test that constructs both verdicts,
which had already caught a rule I broke myself.

Screens confirmed by eye and committed as evidence, because an earlier run was
fooled about which screen it was on. LOAD GAME's 21.6 is explained by its list
scrolling rather than moving a ring.

Still not separated: resets-to-named-item vs resets-to-top-item. None of these
three has an opening item that is not its first.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-31 01:23:28 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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