`loose` exited 126 with "File name too long": the entrypoint ended in `exec "$@"`, so the whole loop-task.md prompt was handed to exec as a command and the markdown was tried as a filename. The launcher was modelled on the RE container's but the entrypoint was written fresh and simpler, and it left out the half that matters -- the block that turns a `/loop ...` argument into a Claude Code invocation. Ported it over, with the two gates that make an unattended run possible: seeding ~/.claude.json so the first-run wizard does not stop on the theme picker, and claude-autonomous, which answers the Bypass Permissions disclaimer that has no config key to skip it. Also mounts the host's Claude credentials, which the container had no way to reach, and passes SYLPH_AUTONOMOUS=1 from `loose`. Verified: container stays up, display :97 ready, /reborn mounted read-only, Remote Control registered, Claude Code started in /work. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Sylpheed Godot
A clean-room Godot 4 port of Project Sylpheed: Arc of Deception, starting with the menu shell: developer splash → intro video → title → main menu → submenus.
You need your own copy of the game. Nothing in this repository is game content. An offline exporter reads the disc you supply and writes an open, moddable asset tree; the Godot project reads only that tree and never touches a disc format.
your disc ──▶ crates/sylpheed-export ──▶ export/ ──▶ port/ (Godot 4)
(Rust; decoders come from JSON + PNG reads ONLY
sylpheed-formats) + OGG + OGV open formats
Why the wall
Two reasons, and the second is the interesting one:
- Godot cannot read IPFB archives, RATC bundles, T8aD textures, XMA banks or WMV video, and it should not learn to.
- Modding is a goal of this port. If the runtime reads the original formats, modding means reverse engineering. If it reads JSON and PNG, modding means opening a file.
Where the knowledge comes from
The decoders live in sylpheed-formats, pinned by revision — a
separate project, where the reverse engineering happens. Its
docs/port/HANDOFF.md is the contract: what has been decoded, what was measured
off the running game, and what is known to be undecodable. Read it before
assuming a value is on the disc.
Layout
crates/sylpheed-export/ |
disc → open formats. Regenerates export/ wholesale |
port/ |
the Godot 4 project |
authored/ |
decisions that are not on the disc, each with its reason |
export/ |
generated, gitignored, never hand-edited |
docs/ |
the mission, the format spec, the agent's loop prompt |
Status
Pre-P0. Nothing runs yet.