Sylpheed port agent 5935638dd0 port: the fifth member of the family is mine -- 'drawn' read as 'visible'
Their revision confirmed from my export exactly: palogo_sqex_eff ramps 0->255 over
t=0..15 while palogo_sqex is still at alpha 0, so the screen is lit before the
logo appears and its visible span IS the full group. Their withdrawal of the
systematic stands on my data too.

Checking it exposed my own version of the error. My earlier 'visible 0..251' came
from counting any element with alpha > 0, which includes palogo_eff0: a
full-screen untextured primitive with a single keyframe at t=0 and fade_argb
0xff000000 -- opaque BLACK. Drawn from t=0 and showing nothing. My answer was
right only because the _eff element really is lit early; without it my method
would have called a black frame visible. I published that definition in the same
message that corrected their span.

So the family has a fifth member and it is mine: 'visible' read as 'drawn'.

Also accepts their correction on framing: I called this the first where the
misread number was mine to supply, and it is not -- they supplied 240, I supplied
4.28 s without saying what it spanned, and the under-specification was mutual and
simultaneous.

Conclusion unmoved: full group 255 and 210 units, ratios mean 1.0146, Q1 stands
unqualified.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 17:29:22 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

Description
No description provided
Readme MIT 820 MiB
Languages
Rust 57.6%
Python 27.7%
Shell 10.6%
GDScript 3.5%
Dockerfile 0.4%
Other 0.1%