Sylpheed port agent 59cf6d8608 port: withdraw "a third independent route", and measure the dwell residual I had only inferred
Two corrections to my own file, one from the Decoder and one from a GPU.

1. "60 NOW STANDS ON A THIRD INDEPENDENT ROUTE" IS WITHDRAWN. I recorded it last
iteration and challenged it in the same breath -- three routes to one number are
weaker than they look if they share an upstream assumption -- but I wrote the
claim down first and the caveat second. The Decoder audited it and agreed: route
B needs "the guest presents 60x/s", from the vblank histogram UNDER Xenia's 60 Hz
limiter; route C needs "the vblank is 60 Hz", that limiter's cvar; route D is a
wall-clock duration that lands on 60 only because the vblank is 60 Hz. One
witness in three coats.

 What survives is conditional and better, established by MANIPULATION rather
than agreement -- forcing 30 Hz gave 30.2 units/s, 60 Hz gives 59.8/61.3:

    units per second = THE DISPLAY REFRESH RATE.

It becomes "60" only through a fact this corpus has never measured: an Xbox 360
outputs 60 Hz. A hardware specification -- solid, and belonging CITED as a spec
rather than folded in as a third measurement.

📌 The conditional form justifies this port's construction rather than excusing
it. "units/s = refresh rate" says what to do on hardware that is NOT 60 Hz, which
is exactly why a time-based clock at a fixed 60 units/s is right where a
frame-based one would drift. `kind` stays `authored`, and the reason is now
sharper: the measurement is of a RELATIONSHIP, and the constant that closes it
comes from a datasheet.

2. THE +1.2 / +1.6 UNIT DWELL RESIDUAL WAS FRAME GRANULARITY -- measured now,
not inferred. I attributed it to the exit check's granularity without testing it.
The GPU makes it testable: same boot, same declared groups, 65-66 fps instead of
17-25.

Pre-registered: shrink roughly with the frame rate, so <=0.5 units at 65 fps.

  publisher  4.27 / 4.26 / 4.27  mean 4.253 s  residual +0.20 units
  developer  3.50 / 3.52 / 3.50  mean 3.500 s  residual +0.00 units

From +1.2 and +1.6 to +0.20 and +0.00. The prediction held. ⚠️ It also means the
4.270 / 3.527 quoted elsewhere carry a rendering-rate term; 4.250 / 3.500 is what
the port hits when the renderer keeps up.

Housekeeping: Xvfb did not survive the restart again -- the exact failure the
check-all display guard was written for, now with a second occurrence. Restored;
the port runs on the GPU at 65-66 fps.

Not settled: findings 3 and 4, both still without a surviving named cause; the
clock origin, where their FRAMES=9000 capture reached 96 % of the movie and
FRAMES=11000 should clear it; the ~1.0-1.2 menu residual.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-02 15:10:40 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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