Two results, one of which closes the navigation problem the last three iterations kept hitting. **The title states.** The hypothesis was that the attract-loop title is a non-interactive presentation that omits the PRESS (A) plate. Half right: * the state distinction is REAL — a single (A) on the title that ends the boot opens the main menu, 2 of 2 in independent runs, one of which never pressed F10; the title the attract loop returns to accepts nothing, not (A), START, B, BACK, X or Y, across dozens of delivered presses; * the proposed tell is REFUTED — capturing the draws in both states in one run gives 13 quads at identical rects, ptbtn00 and ptbtn00f included. The two are identical to the renderer and different only to the guest. So there is now a reliable route to the menu: first title after boot, one tap. **The main menu's paint order**, captured with it. Its sprites are GP_TITLE build 5's, and ptframe1/ptframe2/ptbtn01f land within 4 px of their declared resting placements — an independent placement check on an untouched bundle. It does NOT settle the ordering question, and the entry says so: build 5 lists its background at indices 1-2, so declaration order and "background first" predict the same sequence here. Same failure mode as GP_READY_ROOM/GP_OPTIONS. What it does establish is that the title's disagreement is not a decode artefact — same pak, same engine, one build that follows its table and one that does not.
750 B
750 B