verify-transcode-fidelity --selftest closes my list. It had three controls running every time -- identity, a 4-pole top-end loss, an unrelated movie -- and none asked whether the measurement itself was live. With an empty band list every comparison reads 0.0 dB: identity passes, the real pair passes, and only the unrelated-movie control fails, reporting exit 1 for a broken instrument. Same shape as the empty register in check-claims, same fix: exit 2. The self-test drives the script as a subprocess over a short window -- normal 0, bands emptied 2. All four tools now assert their own harnesses. Top-item sweep from the DIFFICULTY finding: one site, MenuFlow.initial_focus's buttons[0], already documented as a repair. Every other [0] in the tree is unrelated indexing. Nothing to fix, recorded so the sweep is known to have run. The reset question is settled and it went the way that makes the restraint correct: a submenu resets to its OWN OPENING ITEM, a per-screen default that need not be the first. DIFFICULTY opens on NORMAL, second of four, and returns to NORMAL after a confirmed DOWN and a round trip. So ptbtn11 is right for a reason rather than by coincidence, and buttons[0]-is-a-repair is measured rather than principled. contract-check gains check_reset_target, whose teeth the code bounds honestly: on EXTRAS the named item happens to be first, so agreement is not evidence -- what it guards is a future refactor silently substituting an index. Their refutation attempt on extras/initial_focus was made against the disc rather than against their agreement, and it survives: ptbtn11 y282 against 362 and 442. Re-checked from this port's own export, a different reader of the same disc, and the numbers are identical -- extras 282/362/442, main menu 162/242/322/401/482. Which also confirms EXTRAS could never have separated named-item from top-item. Menu focus does not survive a reboot: six fresh boots opened on NEW GAME, three of them following sessions that ended on EXTRAS or OPTIONS. So the authored value is a fresh-start value. The reach is carried verbatim into the why -- every session ended with the emulator KILLED, so this measures 'does not survive a killed session', and a console that remembers across a clean power cycle would not contradict it. Still open and not leaned on: whether the reset target moves once a difficulty has been confirmed; the same SELECT DATA crash prevents testing it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.