Answered against the pre-registration committed before the capture, with a content hash added to the draw logger. The buffer rotates three times faster than the content changes: 177 presents carry 3 base addresses but only 102 distinct content hashes, and the modal run is exactly 2 presents per decoded frame. Consecutive presents with changed content = 0.5739, inside the pre-registered R band of 0.40-0.60. That is precisely the failure that invalidated my first answer this morning. The base address changed every present, which I measured and read as one decode per present. The content did not. ADV.wmv is authored at 30.000 fps, so 2 presents per movie frame is 60 presents/s, and 2 units/present x 60 = 120 units/s. Both controls pass, and they are the ones the withdrawn version lacked -- its two guards tested how I READ the buffer, neither tested whether a buffer change meant a decode. Control 1, a static texture must hash constant: the splash atlas changes once, at an era boundary, and never within an era -- 1 change in 403 samples. Noting that I first wrote this control as "must be constant" and it read FAIL; stated that way it was wrong, because a re-upload is real content change and the control has to separate temporal from alternating. A control that is too strong gets waved away, which is its own failure. Control 2, the movie luma hash must not be constant: 102 distinct. Consequence: the plate's t=236 is 1.97 s, not 3.93 s, and the port shows it ~1.96 s late. That is play-test finding 3, and "about two seconds" is the size the human reported. Every declared duration in seconds across the corpus is half what we have been quoting; unit counts are untouched. The 2.13 s third route is explained by emulator speed, and that explanation is labelled POST-HOC and is not offered as support -- fitting a speed factor to close a gap is what this corpus keeps losing claims to. Reach: one boot. This number has moved twice today and a second independent boot should come before the port rewrites a timeline. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.