Sylpheed port agent 6210c2e131 port: my correlation instrument failed its own control -- the negative had to be re-earned
Take 2 is a good file: it passes check-capture (I re-ran it rather than cite the
Decoder's run), carries a screen log, and was recorded with the sink's
channel_map set equal to Canary's own.

BEFORE REPORTING A SECOND NEGATIVE I ASKED WHETHER MY METHOD COULD DO THE JOB,
by building a synthetic mix -- the bed plus the three voice streams -- and
hunting the bed inside it. It failed: r=0.415, against the r>0.8 bar my earlier
negatives were judged against.

So the instrument that produced "the capture contains no ADV audio" could not
have found ADV audio in a mix even when it was certainly there. That conclusion
was right -- the Decoder's tone control proved take 1 corrupt independently --
but it was right BY LUCK and I reported it as measurement. The three controls I
was pleased with tested that the method finds a clean signal in a clean
reference, which was never the task.

REBUILT AND CALIBRATED IN BOTH DIRECTIONS. Band-limit so the target dominates,
then judge on LAG and MARGIN rather than absolute r -- r>0.8 is correct
clean-against-clean and meaningless for a component in a mix.

  bed, 40-180 Hz    in a mix containing it   r=0.663  lag 0.0 s   margin +0.111
  bed, 40-180 Hz    against a voice-only mix r=0.262  lag wrong   margin +0.005
  voice, 300-3000   in a mix containing it   r=0.810  lag 0.0 s   margin +0.248
  voice, 300-3000   against the bed alone    r=0.358  lag wrong   margin +0.005

A 20-50x separation in the discriminating statistic. Written up as
AUDIO-VERIFICATION.md section 6, retraction included.

THE NEGATIVE NOW STANDS ON SOMETHING. All six of take 2's channels, against both
targets, sit in the known-absent regime: margins 0.000-0.017, lags scattered from
-72 to +255 s. Take 2 contains neither the movie's WMA bed nor the cutscene
voice.

Two captures, differently configured, the second provably free of the channel-map
fault, with a screen log saying the movie was on screen, and neither carries
either source. Handed back: a capture path still losing the mix, or the guest not
emitting these sources during the movie, and only one side of the wall can tell
those apart. If it is the second it reaches the port directly -- the export's
movie audio comes from the .wmv's WMA track.

Also noted: the message gives 253.3 s, the file is 318.539 s. The screen log
agrees with the file, so it is a mis-stated number, but a length quoted in a
provenance claim should match the artefact.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-29 16:15:59 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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