--boot --script= parsed, was stored, and did nothing. The script only starts at _menu_enter, and a --boot run without --play never enters a menu -- it holds on the title and quits. The run completed, exit 0, no menu line, no press: a clean result to a question never asked. This file already warns about that exact shape 600 lines above the bug, where --capture used to photograph the first frame of a scripted run. The warning was written, kept, and did not stop the same class recurring in the neighbouring flag. Now push_errors and exits 2, naming both working forms, refusing rather than implying --play since the two runs differ by 157 s of intro. Verified: --boot --play --script walks power-on through splashes, ADV, title, (A), main menu, down, (A). A comment above audio.play_bed described the port as CHOOSING the menu track, which HANDOFF Q10 refuted a week ago -- BGM_103 is measured on three independent legs and audio.json says so. Third instance of the drifted-comment trap. The dead phrase is now a check-claims register row, controlled: a planted revival fails and removing it passes. And the boot's wall-clock seconds are a property of this container. ADV takes 146.6 s of wall clock for 137.44 s of media, +6.7%, while S00A runs real time at -0.4%. Not a post-roll and not a general deficit: ADV is 1280x720 and S00A is 768x432, this box has no GPU, and 720p Theora decodes below real time here. The transcode is faithful against a 137.71 s source and the exporter does not rescale. P3/P7 artifacts quote seconds containing that deficit -- reproducible here, not a statement about the port or the game. Comparisons with the Decoder's measurements must go through media length, not wall clock; they carry an explicit emulator pacing factor for the same reason and I had been quoting mine as exact. Their negative result on LOAD GAME, TUTORIAL and OPTIONS leaves guard_focus_scope right to count them UNMEASURED rather than 'resets'. The transferable part is their instrument story: a narrow calibrated reader failed, so they generalised to a whole-frame comparison, which died the moment a crash dialog overlaid the frame while the narrow reader kept working. contract-check is deliberately narrow, individually anchored checks for the same reason, and the temptation after an ANCHOR LOST will be to loosen the matching -- trading a failure I can see for one I cannot. Every asserting check passes. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
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