Sylpheed port agent 678467549b port: a withholding reason was false -- the hidden leaf is a visible expanding ring
authored/rendering.json justified not drawing build_12,15/pgloading_loop5 with
'leaf scale (0,0)'. That describes t=0 and t=30 and nothing after. The leaf holds
pgloading_ring, scale ramping 0 -> 250 -> 800 -> 1000 with alpha full at t=55 --
an expanding fading ring, visible at scale 140 alpha 143 at the port's own pose
instant near t=44. Withholding it declines to draw SOMETHING.

Still withheld, on the reason already in the file: no oracle capture for a
loading screen and verify-screen's reference draws no leaves, so the content is
unadjudicable. Behaviour unchanged at 59530 px.

The two entries in that list were written to different standards -- ptlogo_eff2
gets four paragraphs working through both readings, pgloading_loop5 got one false
line. The difference is that one was interesting and one was a loading screen.

Also verifies the measurement in the same paragraph: 'max went 155 -> 232 when
drawn' reproduces at 231, differing pixels 20498 -> 58313. The file's numbers
were sound and its reasoning was not, in adjacent sentences.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 07:16:07 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

Description
No description provided
Readme MIT 820 MiB
Languages
Rust 57.6%
Python 27.7%
Shell 10.6%
GDScript 3.5%
Dockerfile 0.4%
Other 0.1%