Sylpheed port agent 6b4b1df116 port(exporter): role_of ignored the parent bit, and the validator caught it
check-all went red on format-validator: options.json listed five buttons while
the validator computed a resting-Y order of [], because it keys on role ==
'button' and role_of still matched only 0x3002. I had widened the BUTTONS list
for 0x3003 and not the ROLE -- two implementations of one rule, and the second
one caught me.

Bit 0 is the parent flag and carries no role information (decoded disc-wide,
15493 elements, zero disagreements). A role table keyed on the raw kind splits
every class in two and calls the parented half 'unknown'.

Applied to EVERY pair rather than the one that failed: 0x3002|0x3003 -> button,
0x0|0x1 -> decoration, 0x10|0x11 -> primitive. Fixing only 0x3003 would have left
0x1 unknown while 0x0 is decoration -- the same inconsistency one kind along, and
half-applying this decode is what produced the failure in the first place.

Impact measured before the change: 0x3003 10 elements, 0x1 54, 0x11 none.
0x73002/0x73003 deliberately NOT folded in -- their 0x70000 bits are undecoded.

Validator now passes: 30 screens validate.
2026-09-03 20:34:39 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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