Sylpheed port agent 6b713e8d14 port: confirm the plate quad by size, and record a frame-spacing discrepancy I cannot close
Read the Decoder's existing title draw log from the ref. The additive quad carries
per-vertex alpha 68, 67, 56 across log frames 1, 2 and 4.

Identification confirmed independently and without using their attribution: the
quad is 537.6 x 75.6 px and ptbtn00f.png ships at 537 x 76.

Their free check on my ramp holds -- all three alphas are at or below my declared
peak of 80 and none equals a keyframe value, so the game interpolates rather than
steps. Two independent decodes agreeing.

The frame spacing does not fit. At HANDOFF Q1's 2 units per rendered frame my
falling segment predicts 68, 64.5, 57.6 against observed 68, 67, 56; at 0.5 units
it predicts 68, 67.2, 65.4. No constant rate fits both steps.

Three candidates I cannot separate: my ramp is wrong somewhere, the log's frame
numbering is captured rather than engine frames -- it skips from 2 to 4, so it is
demonstrably not dense -- or emulator pacing varies. The middle is most likely and
cheapest to check, and it is theirs.

It does not disturb the ramp's shape or ceiling, which the alphas confirm. It
disturbs only posing my renderer at their captured instant by stepping units, so
the vertex alpha stays the right readout and a frame index would have been wrong.
2026-08-31 11:56:29 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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