Correction first. stage-numbering-and-player-craft.md called S24-S29
'story' and reported 22 story stages. challenge-mission-gate.md OWNS
that split and already had it: S01-S16 story, S18-S23 tutorials,
S24-S29 challenge. A third confirmation fell out of this iteration:
AUTO_SETTINGS names stage01..16_settings.tbl, tutorial01..06 and
challenge01..06, and its field tags are 1-16, 18-23, 24-29 -- the
shipped stage numbers exactly. The campaign is 16 story missions, not
22. AUTO_SETTINGS and IGNORE are likewise already owned by
isl-condition-builtins.md, so nothing there was new either.
What is new: the 11 marker records hud-config.md listed as unread. 12
named fields each, portable HUD data. Colour is ARGB, three per marker
-- objectives red 0xFFFF0000, guard/waypoint green 0xFF20FF20,
Acropolis/tanker cyan 0xFF00FFFF, sub-objective yellow 0xFFFFFF00, and
every TutorialMarker_* amber 0xFFFFA010. Each carries a Normal sprite
and an Emphasis part with optional Sub companions; HPGauge 0/1/2;
RadarCursorType Circle/Rectangle/blank; BlinkCycle 0x800 on all eleven.
TutorialTarget is Yes on exactly the five TutorialMarker_* and No on the
six ObjectiveMarker_*.
Parameters binds the roles: TargetMarker -> ObjectiveMarker_Target,
HelpMarker -> ObjectiveMarker_SubObjective, TutoTargetMarker ->
TutorialMarker_Target, plus ReloadDispTime 0.1.
Enumerate_ObjectiveMarkers is the 11-name roster.
Artefact +13 lines / 0 deletions; the other nine regenerate
byte-identical.