Asked for by the port: its title_jp row drifted, localized to a 350x396 block at (405,74) -- the logo stack -- and with no JP capture in the corpus it could say the renderers moved apart but not which one moved. Three earlier attempts failed to reach the interactive title in either locale. The reason is now known and was never the locale: A at the title needs a signed-in profile, and no run had one. Locale set through canary's own persisted XConfig and restored afterwards, verified back at language=1. INDEPENDENT confirmation it took: the XMA probe logged a different voice-context set from every English run (ja 1112064 / 1150976 / 1177600 against en 1294336 / 1118208 / 1171456), so the switch reached the guest rather than being a menu-language cosmetic. 'At rest' is demonstrated rather than assumed. Five frames ~1.5 s apart after the plate pulse says the screen has settled: the port's ROI is byte-identical across all of them, max |delta| 0 over 138 600 px, while the WHOLE FRAME moves 39 584 to 71 927 px -- the plate pulse and sweeps. That contrast is the control: the instrument can see motion and the ROI still shows none. The capture shows what the English title does not -- the katakana subtitle, and a crystalline burst behind the wordmark, the ptlogo3a/b/c + ptlogo_back2eff* stack that this corpus records as transparent at rest in English. Exactly the region the port's drift is localized to. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.