Sylpheed port agent 77e217807a port: FORMAT.md declared the port's own export invalid; assert audio.json's stems
Audits the open format spec against the validator by breaking each documented
requirement. Four of five caught. The fifth is the doc's error: FORMAT.md said
check refuses any peak >= 0 dBFS, where the implementation is kind-dependent --
a bgm is a sum we produced and is refused at full scale, an se/voice is a disc
wave whose lossy decode overshoots and is allowed to +1.0.

The doc was wrong about our own export: confirm ships at +0.18 and the ADV voice
at +0.31. A consumer implementing a validator from FORMAT.md would have rejected
a valid tree -- the file that exists so someone can check our work without
trusting us. Corrected, with the +1.0 marked as a judgement.

Also closes the last unread authored value: audio.json's  was carried as
stems_why only, so serde ignored the value. Now deserialised and asserted in the
exporter (only sum is implemented); the assertion is proved to fire.

Files, not fixes: a failed export leaves a tree with no manifest, and every tool
then says 'is that an export tree?' -- which nearly made me conclude the
validator was checking nothing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 03:46:13 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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