The Decoder is moving to an ALSA `type file` tee, which writes float32. Read as s16 that yields a plausible-looking file whose only tell is per-channel peaks alternating exactly -- the two halves of each float landing in alternate channels. My parser assumed s16 throughout and would have mis-read it confidently. An unreadable format now ends the run at PARTIAL (exit 2) rather than PASS: channels were checked, starvation was not, and the tool says which. A checker that claims a check it skipped is the shape of every failure this file documents. AND THE FIRST VERSION OF THE GUARD WAS TOO STRICT -- it rejected one of this tool's own controls, a six-tone file `ffprobe` correctly calls pcm_s16le, because the file is WAVE_FORMAT_EXTENSIBLE (tag 0xFFFE) rather than plain PCM. A format guard that refuses a legitimate capture is the same defect as one that mis-reads an illegitimate one, pointing the other way. The check turns on wBitsPerSample, which is what decides the layout; a float tee is 32-bit and still caught. Control sweep, now the tool's real specification and all of it runnable here: real music+SFX bed PASS voice track, mono, 53% real pauses PASS six distinct tones, PCM and extensible PASS bed with 350 ms holes punched in FAIL the starved capture FAIL the same tones as float32 PARTIAL Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.